Name history
| StayFoolish | |
| CrazyChromeMan9 | |
| Mirror Tune | |
| TauntJetNothing | |
| TauntBack4Fail | |
| TauntIntoNothin | |
| InoChromer |
| StayFoolish vs Reina | 34–24 | 58.62% |
| StayFoolish vs Kazuya | 34–22 | 60.71% |
| StayFoolish vs King | 22–29 | 43.14% |
| StayFoolish vs Azucena | 25–16 | 60.98% |
| StayFoolish vs Jin | 16–18 | 47.06% |
| StayFoolish vs Lili | 16–17 | 48.48% |
| StayFoolish vs Dragunov | 20–12 | 62.50% |
| StayFoolish vs Hwoarang | 13–16 | 44.83% |
| StayFoolish vs Yoshimitsu | 11–16 | 40.74% |
| StayFoolish vs Steve | 13–13 | 50.00% |
| StayFoolish vs Lee | 17–9 | 65.38% |
| StayFoolish vs Bryan | 13–11 | 54.17% |
| StayFoolish vs Eddy | 15–9 | 62.50% |
| StayFoolish vs Paul | 7–13 | 35.00% |
| StayFoolish vs Law | 9–9 | 50.00% |
| StayFoolish vs Jun | 11–6 | 64.71% |
| StayFoolish vs Victor | 10–7 | 58.82% |
| StayFoolish vs Feng | 10–6 | 62.50% |
| StayFoolish vs Asuka | 5–10 | 33.33% |
| StayFoolish vs Lars | 4–10 | 28.57% |
| StayFoolish vs Devil Jin | 5–8 | 38.46% |
| StayFoolish vs Nina | 3–10 | 23.08% |
| StayFoolish vs Xiaoyu | 8–3 | 72.73% |
| StayFoolish vs Shaheen | 3–7 | 30.00% |
| StayFoolish vs Zafina | 5–5 | 50.00% |
| StayFoolish vs Fahkumram | 6–4 | 60.00% |
| StayFoolish vs Alisa | 4–5 | 44.44% |
| StayFoolish vs Claudio | 6–3 | 66.67% |
| StayFoolish vs Kuma | 5–4 | 55.56% |
| StayFoolish vs Leo | 6–2 | 75.00% |
| StayFoolish vs Leroy | 0–6 | 0.00% |
| StayFoolish vs Raven | 4–2 | 66.67% |
| StayFoolish vs Panda | 4–1 | 80.00% |
| StayFoolish vs Heihachi | 2–3 | 40.00% |
| StayFoolish vs Jack-8 | 2–2 | 50.00% |
| StayFoolish vs Lidia | 2–1 | 66.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.