| yeawhatever vs King | 59–58 | 50.43% |
| yeawhatever vs Reina | 50–42 | 54.35% |
| yeawhatever vs Dragunov | 36–35 | 50.70% |
| yeawhatever vs Jin | 25–44 | 36.23% |
| yeawhatever vs Kazuya | 38–30 | 55.88% |
| yeawhatever vs Hwoarang | 30–31 | 49.18% |
| yeawhatever vs Bryan | 21–34 | 38.18% |
| yeawhatever vs Steve | 21–33 | 38.89% |
| yeawhatever vs Yoshimitsu | 22–30 | 42.31% |
| yeawhatever vs Lidia | 17–24 | 41.46% |
| yeawhatever vs Law | 17–23 | 42.50% |
| yeawhatever vs Devil Jin | 16–24 | 40.00% |
| yeawhatever vs Paul | 13–26 | 33.33% |
| yeawhatever vs Victor | 15–23 | 39.47% |
| yeawhatever vs Lili | 19–18 | 51.35% |
| yeawhatever vs Azucena | 17–17 | 50.00% |
| yeawhatever vs Heihachi | 17–17 | 50.00% |
| yeawhatever vs Asuka | 13–16 | 44.83% |
| yeawhatever vs Eddy | 17–12 | 58.62% |
| yeawhatever vs Leo | 9–19 | 32.14% |
| yeawhatever vs Lee | 18–9 | 66.67% |
| yeawhatever vs Jun | 12–13 | 48.00% |
| yeawhatever vs Jack-8 | 10–14 | 41.67% |
| yeawhatever vs Xiaoyu | 7–16 | 30.43% |
| yeawhatever vs Lars | 11–12 | 47.83% |
| yeawhatever vs Armor King | 9–14 | 39.13% |
| yeawhatever vs Leroy | 10–12 | 45.45% |
| yeawhatever vs Feng | 8–9 | 47.06% |
| yeawhatever vs Alisa | 11–6 | 64.71% |
| yeawhatever vs Nina | 3–13 | 18.75% |
| yeawhatever vs Claudio | 6–8 | 42.86% |
| yeawhatever vs Shaheen | 7–7 | 50.00% |
| yeawhatever vs Kuma | 3–10 | 23.08% |
| yeawhatever vs Clive | 7–6 | 53.85% |
| yeawhatever vs Panda | 1–6 | 14.29% |
| yeawhatever vs Zafina | 3–4 | 42.86% |
| yeawhatever vs Raven | 2–4 | 33.33% |
| yeawhatever vs Anna | 4–2 | 66.67% |
| yeawhatever vs Fahkumram | 2–3 | 40.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.