| KingCrimson vs Kazuya | 241–162 | 59.80% |
| KingCrimson vs Jin | 207–144 | 58.97% |
| KingCrimson vs King | 145–167 | 46.47% |
| KingCrimson vs Hwoarang | 135–141 | 48.91% |
| KingCrimson vs Law | 122–124 | 49.59% |
| KingCrimson vs Bryan | 113–112 | 50.22% |
| KingCrimson vs Steve | 103–103 | 50.00% |
| KingCrimson vs Paul | 72–104 | 40.91% |
| KingCrimson vs Reina | 68–106 | 39.08% |
| KingCrimson vs Heihachi | 76–91 | 45.51% |
| KingCrimson vs Dragunov | 75–88 | 46.01% |
| KingCrimson vs Yoshimitsu | 50–85 | 37.04% |
| KingCrimson vs Lili | 65–68 | 48.87% |
| KingCrimson vs Jun | 55–76 | 41.98% |
| KingCrimson vs Devil Jin | 55–72 | 43.31% |
| KingCrimson vs Alisa | 47–61 | 43.52% |
| KingCrimson vs Lee | 44–63 | 41.12% |
| KingCrimson vs Eddy | 34–62 | 35.42% |
| KingCrimson vs Feng | 40–55 | 42.11% |
| KingCrimson vs Lars | 47–47 | 50.00% |
| KingCrimson vs Nina | 26–66 | 28.26% |
| KingCrimson vs Asuka | 34–53 | 39.08% |
| KingCrimson vs Victor | 50–33 | 60.24% |
| KingCrimson vs Xiaoyu | 41–41 | 50.00% |
| KingCrimson vs Azucena | 29–48 | 37.66% |
| KingCrimson vs Jack-8 | 24–48 | 33.33% |
| KingCrimson vs Leroy | 27–35 | 43.55% |
| KingCrimson vs Clive | 29–30 | 49.15% |
| KingCrimson vs Leo | 24–30 | 44.44% |
| KingCrimson vs Claudio | 18–25 | 41.86% |
| KingCrimson vs Kuma | 16–27 | 37.21% |
| KingCrimson vs Lidia | 27–10 | 72.97% |
| KingCrimson vs Raven | 19–17 | 52.78% |
| KingCrimson vs Shaheen | 15–13 | 53.57% |
| KingCrimson vs Zafina | 13–15 | 46.43% |
| KingCrimson vs Anna | 8–10 | 44.44% |
| KingCrimson vs Fahkumram | 1–10 | 9.09% |
| KingCrimson vs Panda | 5–5 | 50.00% |
| KingCrimson vs Armor King | 2–1 | 66.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.