| Revolvr38 vs Jin | 102–98 | 51.00% |
| Revolvr38 vs King | 101–98 | 50.75% |
| Revolvr38 vs Kazuya | 93–89 | 51.10% |
| Revolvr38 vs Bryan | 88–74 | 54.32% |
| Revolvr38 vs Steve | 81–70–1 | 53.64% |
| Revolvr38 vs Reina | 70–63 | 52.63% |
| Revolvr38 vs Hwoarang | 77–53 | 59.23% |
| Revolvr38 vs Paul | 75–42 | 64.10% |
| Revolvr38 vs Lee | 53–55 | 49.07% |
| Revolvr38 vs Law | 62–44 | 58.49% |
| Revolvr38 vs Dragunov | 55–50 | 52.38% |
| Revolvr38 vs Jun | 62–43 | 59.05% |
| Revolvr38 vs Yoshimitsu | 54–45 | 54.55% |
| Revolvr38 vs Asuka | 49–42 | 53.85% |
| Revolvr38 vs Feng | 52–33 | 61.18% |
| Revolvr38 vs Nina | 45–39 | 53.57% |
| Revolvr38 vs Victor | 40–43 | 48.19% |
| Revolvr38 vs Lili | 46–34 | 57.50% |
| Revolvr38 vs Leo | 44–29 | 60.27% |
| Revolvr38 vs Devil Jin | 38–34 | 52.78% |
| Revolvr38 vs Lidia | 30–37 | 44.78% |
| Revolvr38 vs Azucena | 34–29 | 53.97% |
| Revolvr38 vs Lars | 23–34 | 40.35% |
| Revolvr38 vs Raven | 32–24 | 57.14% |
| Revolvr38 vs Eddy | 19–31–1 | 38.00% |
| Revolvr38 vs Claudio | 25–24–1 | 51.02% |
| Revolvr38 vs Leroy | 29–18 | 61.70% |
| Revolvr38 vs Jack-8 | 28–16 | 63.64% |
| Revolvr38 vs Alisa | 27–16–1 | 62.79% |
| Revolvr38 vs Heihachi | 26–13 | 66.67% |
| Revolvr38 vs Zafina | 27–11 | 71.05% |
| Revolvr38 vs Kuma | 27–10 | 72.97% |
| Revolvr38 vs Fahkumram | 19–17 | 52.78% |
| Revolvr38 vs Xiaoyu | 23–9 | 71.88% |
| Revolvr38 vs Anna | 13–13 | 50.00% |
| Revolvr38 vs Shaheen | 10–6 | 62.50% |
| Revolvr38 vs Panda | 14–1 | 93.33% |
| Revolvr38 vs Clive | 5–5 | 50.00% |
| Revolvr38 vs Armor King | 4–5 | 44.44% |
| Revolvr38 vs Miary Zo | 3–3 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.