| GIVE ME NOCTIS vs Hwoarang | 6–2 | 75.00% |
| GIVE ME NOCTIS vs Dragunov | 2–6 | 25.00% |
| GIVE ME NOCTIS vs Lars | 7–1 | 87.50% |
| GIVE ME NOCTIS vs Steve | 3–4 | 42.86% |
| GIVE ME NOCTIS vs Paul | 4–1 | 80.00% |
| GIVE ME NOCTIS vs King | 2–3 | 40.00% |
| GIVE ME NOCTIS vs Kazuya | 0–5 | 0.00% |
| GIVE ME NOCTIS vs Reina | 2–2 | 50.00% |
| GIVE ME NOCTIS vs Yoshimitsu | 0–3 | 0.00% |
| GIVE ME NOCTIS vs Jack-8 | 1–2 | 33.33% |
| GIVE ME NOCTIS vs Bryan | 2–0 | 100.00% |
| GIVE ME NOCTIS vs Lili | 0–2 | 0.00% |
| GIVE ME NOCTIS vs Alisa | 0–2 | 0.00% |
| GIVE ME NOCTIS vs Lee | 0–2 | 0.00% |
| GIVE ME NOCTIS vs Azucena | 1–1 | 50.00% |
| GIVE ME NOCTIS vs Fahkumram | 1–1 | 50.00% |
| GIVE ME NOCTIS vs Asuka | 0–1 | 0.00% |
| GIVE ME NOCTIS vs Clive | 0–1 | 0.00% |
| GIVE ME NOCTIS vs Anna | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.