| GGshakeMyHand vs Bryan | 36–40 | 47.37% |
| GGshakeMyHand vs Dragunov | 36–32 | 52.94% |
| GGshakeMyHand vs Jin | 36–31 | 53.73% |
| GGshakeMyHand vs Reina | 43–21 | 67.19% |
| GGshakeMyHand vs Hwoarang | 27–30 | 47.37% |
| GGshakeMyHand vs Yoshimitsu | 34–18 | 65.38% |
| GGshakeMyHand vs Kazuya | 29–23 | 55.77% |
| GGshakeMyHand vs Steve | 24–28 | 46.15% |
| GGshakeMyHand vs King | 27–23 | 54.00% |
| GGshakeMyHand vs Lili | 22–24 | 47.83% |
| GGshakeMyHand vs Paul | 15–19 | 44.12% |
| GGshakeMyHand vs Azucena | 17–16 | 51.52% |
| GGshakeMyHand vs Law | 19–13 | 59.38% |
| GGshakeMyHand vs Lee | 14–15 | 48.28% |
| GGshakeMyHand vs Asuka | 22–6 | 78.57% |
| GGshakeMyHand vs Jun | 14–13 | 51.85% |
| GGshakeMyHand vs Eddy | 13–14 | 48.15% |
| GGshakeMyHand vs Fahkumram | 16–8 | 66.67% |
| GGshakeMyHand vs Devil Jin | 12–11 | 52.17% |
| GGshakeMyHand vs Lars | 6–16 | 27.27% |
| GGshakeMyHand vs Xiaoyu | 10–11 | 47.62% |
| GGshakeMyHand vs Feng | 8–10 | 44.44% |
| GGshakeMyHand vs Claudio | 9–8 | 52.94% |
| GGshakeMyHand vs Victor | 4–12 | 25.00% |
| GGshakeMyHand vs Zafina | 9–6 | 60.00% |
| GGshakeMyHand vs Anna | 7–8 | 46.67% |
| GGshakeMyHand vs Jack-8 | 13–1 | 92.86% |
| GGshakeMyHand vs Leo | 10–3 | 76.92% |
| GGshakeMyHand vs Heihachi | 5–7 | 41.67% |
| GGshakeMyHand vs Alisa | 8–3 | 72.73% |
| GGshakeMyHand vs Raven | 7–4 | 63.64% |
| GGshakeMyHand vs Nina | 4–4 | 50.00% |
| GGshakeMyHand vs Panda | 4–4 | 50.00% |
| GGshakeMyHand vs Lidia | 4–3 | 57.14% |
| GGshakeMyHand vs Shaheen | 1–4 | 20.00% |
| GGshakeMyHand vs Leroy | 3–2 | 60.00% |
| GGshakeMyHand vs Clive | 3–2 | 60.00% |
| GGshakeMyHand vs Kuma | 1–1 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.