| SushiUnagi vs Kazuya | 166–174 | 48.82% |
| SushiUnagi vs Jin | 137–150 | 47.74% |
| SushiUnagi vs Reina | 111–139 | 44.40% |
| SushiUnagi vs Bryan | 112–131 | 46.09% |
| SushiUnagi vs King | 95–119 | 44.39% |
| SushiUnagi vs Steve | 88–118–1 | 42.72% |
| SushiUnagi vs Dragunov | 91–114 | 44.39% |
| SushiUnagi vs Law | 57–99 | 36.54% |
| SushiUnagi vs Armor King | 83–69 | 54.61% |
| SushiUnagi vs Paul | 56–91 | 38.10% |
| SushiUnagi vs Yoshimitsu | 78–66 | 54.17% |
| SushiUnagi vs Lee | 55–86 | 39.01% |
| SushiUnagi vs Hwoarang | 65–75 | 46.43% |
| SushiUnagi vs Asuka | 61–67 | 47.66% |
| SushiUnagi vs Lili | 45–79 | 36.29% |
| SushiUnagi vs Jun | 49–71 | 40.83% |
| SushiUnagi vs Azucena | 52–47 | 52.53% |
| SushiUnagi vs Devil Jin | 36–58 | 38.30% |
| SushiUnagi vs Leo | 44–43 | 50.57% |
| SushiUnagi vs Alisa | 41–44 | 48.24% |
| SushiUnagi vs Heihachi | 43–41 | 51.19% |
| SushiUnagi vs Nina | 30–52 | 36.59% |
| SushiUnagi vs Victor | 32–50 | 39.02% |
| SushiUnagi vs Lars | 31–50 | 38.27% |
| SushiUnagi vs Lidia | 38–43 | 46.91% |
| SushiUnagi vs Eddy | 31–46 | 40.26% |
| SushiUnagi vs Xiaoyu | 30–45 | 40.00% |
| SushiUnagi vs Fahkumram | 30–41 | 42.25% |
| SushiUnagi vs Miary Zo | 29–42 | 40.85% |
| SushiUnagi vs Leroy | 34–36 | 48.57% |
| SushiUnagi vs Feng | 30–38 | 44.12% |
| SushiUnagi vs Clive | 25–39 | 39.06% |
| SushiUnagi vs Jack-8 | 29–34 | 46.03% |
| SushiUnagi vs Kuma | 29–29 | 50.00% |
| SushiUnagi vs Claudio | 15–38 | 28.30% |
| SushiUnagi vs Raven | 23–30 | 43.40% |
| SushiUnagi vs Shaheen | 21–23 | 47.73% |
| SushiUnagi vs Zafina | 11–21 | 34.38% |
| SushiUnagi vs Anna | 9–19 | 32.14% |
| SushiUnagi vs Panda | 13–7 | 65.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.