| MegaHawkGuy vs Jin | 195–207 | 48.51% |
| MegaHawkGuy vs Hwoarang | 188–190 | 49.74% |
| MegaHawkGuy vs King | 153–172 | 47.08% |
| MegaHawkGuy vs Kazuya | 147–175 | 45.65% |
| MegaHawkGuy vs Bryan | 140–154 | 47.62% |
| MegaHawkGuy vs Law | 126–138 | 47.73% |
| MegaHawkGuy vs Reina | 151–103 | 59.45% |
| MegaHawkGuy vs Steve | 129–119 | 52.02% |
| MegaHawkGuy vs Dragunov | 115–115 | 50.00% |
| MegaHawkGuy vs Eddy | 120–92 | 56.60% |
| MegaHawkGuy vs Lili | 117–94 | 55.45% |
| MegaHawkGuy vs Lars | 76–130 | 36.89% |
| MegaHawkGuy vs Paul | 103–99 | 50.99% |
| MegaHawkGuy vs Lee | 86–111 | 43.65% |
| MegaHawkGuy vs Asuka | 73–113 | 39.25% |
| MegaHawkGuy vs Yoshimitsu | 98–83 | 54.14% |
| MegaHawkGuy vs Azucena | 90–81 | 52.63% |
| MegaHawkGuy vs Xiaoyu | 89–63 | 58.55% |
| MegaHawkGuy vs Jun | 72–75 | 48.98% |
| MegaHawkGuy vs Victor | 63–84 | 42.86% |
| MegaHawkGuy vs Feng | 61–75 | 44.85% |
| MegaHawkGuy vs Nina | 58–73 | 44.27% |
| MegaHawkGuy vs Alisa | 48–75 | 39.02% |
| MegaHawkGuy vs Devil Jin | 58–61 | 48.74% |
| MegaHawkGuy vs Leo | 56–61 | 47.86% |
| MegaHawkGuy vs Raven | 51–47 | 52.04% |
| MegaHawkGuy vs Heihachi | 49–49 | 50.00% |
| MegaHawkGuy vs Leroy | 55–41 | 57.29% |
| MegaHawkGuy vs Jack-8 | 36–48 | 42.86% |
| MegaHawkGuy vs Lidia | 43–38 | 53.09% |
| MegaHawkGuy vs Claudio | 27–31 | 46.55% |
| MegaHawkGuy vs Kuma | 20–38 | 34.48% |
| MegaHawkGuy vs Zafina | 22–29 | 43.14% |
| MegaHawkGuy vs Shaheen | 25–19 | 56.82% |
| MegaHawkGuy vs Panda | 12–15 | 44.44% |
| MegaHawkGuy vs Clive | 13–8 | 61.90% |
| MegaHawkGuy vs Fahkumram | 1–3 | 25.00% |
| MegaHawkGuy vs Miary Zo | 3–1 | 75.00% |
| MegaHawkGuy vs Anna | 3–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.