| RyujinRay vs Kazuya | 173–129 | 57.28% |
| RyujinRay vs Jin | 152–141 | 51.88% |
| RyujinRay vs Hwoarang | 142–144–1 | 49.65% |
| RyujinRay vs Law | 118–101 | 53.88% |
| RyujinRay vs Bryan | 101–94 | 51.79% |
| RyujinRay vs King | 78–112 | 41.05% |
| RyujinRay vs Lili | 68–72 | 48.57% |
| RyujinRay vs Steve | 70–68 | 50.72% |
| RyujinRay vs Paul | 62–73 | 45.93% |
| RyujinRay vs Reina | 63–70 | 47.37% |
| RyujinRay vs Yoshimitsu | 64–64 | 50.00% |
| RyujinRay vs Devil Jin | 53–69 | 43.44% |
| RyujinRay vs Asuka | 38–59 | 39.18% |
| RyujinRay vs Lars | 53–44 | 54.64% |
| RyujinRay vs Lee | 59–36 | 62.11% |
| RyujinRay vs Jun | 50–43 | 53.76% |
| RyujinRay vs Dragunov | 48–40 | 54.55% |
| RyujinRay vs Eddy | 30–55 | 35.29% |
| RyujinRay vs Heihachi | 32–46 | 41.03% |
| RyujinRay vs Xiaoyu | 31–40 | 43.66% |
| RyujinRay vs Nina | 27–39 | 40.91% |
| RyujinRay vs Feng | 26–37 | 41.27% |
| RyujinRay vs Azucena | 18–41 | 30.51% |
| RyujinRay vs Jack-8 | 25–30 | 45.45% |
| RyujinRay vs Alisa | 19–32 | 37.25% |
| RyujinRay vs Leroy | 26–25 | 50.98% |
| RyujinRay vs Leo | 24–22 | 52.17% |
| RyujinRay vs Victor | 21–22 | 48.84% |
| RyujinRay vs Lidia | 18–24 | 42.86% |
| RyujinRay vs Claudio | 18–23 | 43.90% |
| RyujinRay vs Fahkumram | 19–20 | 48.72% |
| RyujinRay vs Armor King | 15–20 | 42.86% |
| RyujinRay vs Clive | 13–18 | 41.94% |
| RyujinRay vs Anna | 14–16 | 46.67% |
| RyujinRay vs Raven | 15–13 | 53.57% |
| RyujinRay vs Zafina | 9–15 | 37.50% |
| RyujinRay vs Kuma | 12–9 | 57.14% |
| RyujinRay vs Panda | 7–5 | 58.33% |
| RyujinRay vs Shaheen | 4–5 | 44.44% |
| RyujinRay vs Miary Zo | 1–1 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.