| MashOnWakeup vs Jin | 38–37 | 50.67% |
| MashOnWakeup vs Kazuya | 51–22 | 69.86% |
| MashOnWakeup vs Bryan | 29–25 | 53.70% |
| MashOnWakeup vs Reina | 22–29 | 43.14% |
| MashOnWakeup vs Hwoarang | 21–28 | 42.86% |
| MashOnWakeup vs Steve | 32–15 | 68.09% |
| MashOnWakeup vs King | 28–18 | 60.87% |
| MashOnWakeup vs Eddy | 22–21 | 51.16% |
| MashOnWakeup vs Yoshimitsu | 18–16 | 52.94% |
| MashOnWakeup vs Lili | 18–16 | 52.94% |
| MashOnWakeup vs Law | 12–18 | 40.00% |
| MashOnWakeup vs Alisa | 8–17 | 32.00% |
| MashOnWakeup vs Devil Jin | 10–14 | 41.67% |
| MashOnWakeup vs Zafina | 10–12 | 45.45% |
| MashOnWakeup vs Xiaoyu | 9–12 | 42.86% |
| MashOnWakeup vs Asuka | 11–10 | 52.38% |
| MashOnWakeup vs Heihachi | 12–8 | 60.00% |
| MashOnWakeup vs Paul | 6–12 | 33.33% |
| MashOnWakeup vs Feng | 6–12 | 33.33% |
| MashOnWakeup vs Victor | 10–7 | 58.82% |
| MashOnWakeup vs Clive | 13–4 | 76.47% |
| MashOnWakeup vs Dragunov | 11–5 | 68.75% |
| MashOnWakeup vs Leo | 6–9 | 40.00% |
| MashOnWakeup vs Lee | 12–2 | 85.71% |
| MashOnWakeup vs Jun | 6–7 | 46.15% |
| MashOnWakeup vs Azucena | 6–7 | 46.15% |
| MashOnWakeup vs Lars | 9–3 | 75.00% |
| MashOnWakeup vs Miary Zo | 5–7 | 41.67% |
| MashOnWakeup vs Nina | 4–5 | 44.44% |
| MashOnWakeup vs Lidia | 4–4 | 50.00% |
| MashOnWakeup vs Raven | 2–4 | 33.33% |
| MashOnWakeup vs Jack-8 | 4–1 | 80.00% |
| MashOnWakeup vs Kuma | 2–3 | 40.00% |
| MashOnWakeup vs Shaheen | 2–2 | 50.00% |
| MashOnWakeup vs Anna | 4–0 | 100.00% |
| MashOnWakeup vs Leroy | 1–2 | 33.33% |
| MashOnWakeup vs Claudio | 2–0 | 100.00% |
| MashOnWakeup vs Panda | 2–0 | 100.00% |
| MashOnWakeup vs Armor King | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.