| EinsTaschenuhr vs Kazuya | 44–44 | 50.00% |
| EinsTaschenuhr vs Fahkumram | 46–34 | 57.50% |
| EinsTaschenuhr vs Jin | 36–31 | 53.73% |
| EinsTaschenuhr vs Dragunov | 30–26 | 53.57% |
| EinsTaschenuhr vs King | 22–29 | 43.14% |
| EinsTaschenuhr vs Reina | 34–14 | 70.83% |
| EinsTaschenuhr vs Hwoarang | 26–21 | 55.32% |
| EinsTaschenuhr vs Bryan | 21–26 | 44.68% |
| EinsTaschenuhr vs Lidia | 27–18 | 60.00% |
| EinsTaschenuhr vs Clive | 26–15 | 63.41% |
| EinsTaschenuhr vs Devil Jin | 20–19 | 51.28% |
| EinsTaschenuhr vs Heihachi | 19–19 | 50.00% |
| EinsTaschenuhr vs Lili | 23–13 | 63.89% |
| EinsTaschenuhr vs Yoshimitsu | 23–12 | 65.71% |
| EinsTaschenuhr vs Law | 14–15 | 48.28% |
| EinsTaschenuhr vs Paul | 11–17 | 39.29% |
| EinsTaschenuhr vs Azucena | 15–13 | 53.57% |
| EinsTaschenuhr vs Claudio | 21–5 | 80.77% |
| EinsTaschenuhr vs Lee | 14–11 | 56.00% |
| EinsTaschenuhr vs Steve | 7–17 | 29.17% |
| EinsTaschenuhr vs Nina | 11–13 | 45.83% |
| EinsTaschenuhr vs Xiaoyu | 8–13 | 38.10% |
| EinsTaschenuhr vs Eddy | 11–9 | 55.00% |
| EinsTaschenuhr vs Asuka | 6–12 | 33.33% |
| EinsTaschenuhr vs Feng | 11–4 | 73.33% |
| EinsTaschenuhr vs Lars | 6–8 | 42.86% |
| EinsTaschenuhr vs Jun | 8–6 | 57.14% |
| EinsTaschenuhr vs Anna | 6–8 | 42.86% |
| EinsTaschenuhr vs Raven | 6–7 | 46.15% |
| EinsTaschenuhr vs Leroy | 4–8 | 33.33% |
| EinsTaschenuhr vs Leo | 4–7 | 36.36% |
| EinsTaschenuhr vs Alisa | 4–7 | 36.36% |
| EinsTaschenuhr vs Zafina | 5–5 | 50.00% |
| EinsTaschenuhr vs Shaheen | 5–4 | 55.56% |
| EinsTaschenuhr vs Jack-8 | 1–7 | 12.50% |
| EinsTaschenuhr vs Victor | 4–2 | 66.67% |
| EinsTaschenuhr vs Kuma | 3–1 | 75.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.