| JasonHWGamer vs Jin | 93–68 | 57.76% |
| JasonHWGamer vs Kazuya | 101–58 | 63.52% |
| JasonHWGamer vs Bryan | 50–59 | 45.87% |
| JasonHWGamer vs Reina | 53–36 | 59.55% |
| JasonHWGamer vs Dragunov | 51–37 | 57.95% |
| JasonHWGamer vs King | 42–41 | 50.60% |
| JasonHWGamer vs Yoshimitsu | 33–43 | 43.42% |
| JasonHWGamer vs Victor | 33–30 | 52.38% |
| JasonHWGamer vs Steve | 43–19 | 69.35% |
| JasonHWGamer vs Hwoarang | 29–31 | 48.33% |
| JasonHWGamer vs Lili | 35–25 | 58.33% |
| JasonHWGamer vs Law | 29–28 | 50.88% |
| JasonHWGamer vs Devil Jin | 26–22 | 54.17% |
| JasonHWGamer vs Asuka | 20–25 | 44.44% |
| JasonHWGamer vs Alisa | 26–17 | 60.47% |
| JasonHWGamer vs Lars | 17–24 | 41.46% |
| JasonHWGamer vs Jun | 23–16 | 58.97% |
| JasonHWGamer vs Eddy | 21–18 | 53.85% |
| JasonHWGamer vs Xiaoyu | 14–19 | 42.42% |
| JasonHWGamer vs Azucena | 23–9 | 71.88% |
| JasonHWGamer vs Lidia | 15–17 | 46.88% |
| JasonHWGamer vs Feng | 20–11 | 64.52% |
| JasonHWGamer vs Claudio | 15–15 | 50.00% |
| JasonHWGamer vs Lee | 17–13 | 56.67% |
| JasonHWGamer vs Paul | 12–16 | 42.86% |
| JasonHWGamer vs Leo | 15–10 | 60.00% |
| JasonHWGamer vs Leroy | 12–13 | 48.00% |
| JasonHWGamer vs Armor King | 13–11 | 54.17% |
| JasonHWGamer vs Nina | 8–15 | 34.78% |
| JasonHWGamer vs Jack-8 | 14–6 | 70.00% |
| JasonHWGamer vs Panda | 11–5 | 68.75% |
| JasonHWGamer vs Heihachi | 11–5 | 68.75% |
| JasonHWGamer vs Shaheen | 7–8 | 46.67% |
| JasonHWGamer vs Raven | 7–7 | 50.00% |
| JasonHWGamer vs Zafina | 4–9 | 30.77% |
| JasonHWGamer vs Anna | 2–6 | 25.00% |
| JasonHWGamer vs Clive | 2–4 | 33.33% |
| JasonHWGamer vs Kuma | 1–4 | 20.00% |
| JasonHWGamer vs Fahkumram | 4–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.