| GrengusWrex vs Armor King | 39–52 | 42.86% |
| GrengusWrex vs King | 30–51 | 37.04% |
| GrengusWrex vs Steve | 32–40 | 44.44% |
| GrengusWrex vs Kazuya | 29–42 | 40.85% |
| GrengusWrex vs Bryan | 30–35 | 46.15% |
| GrengusWrex vs Miary Zo | 29–30 | 49.15% |
| GrengusWrex vs Jin | 26–30 | 46.43% |
| GrengusWrex vs Law | 26–29 | 47.27% |
| GrengusWrex vs Reina | 21–28 | 42.86% |
| GrengusWrex vs Dragunov | 19–26 | 42.22% |
| GrengusWrex vs Yoshimitsu | 18–21 | 46.15% |
| GrengusWrex vs Hwoarang | 17–20 | 45.95% |
| GrengusWrex vs Heihachi | 17–19 | 47.22% |
| GrengusWrex vs Xiaoyu | 19–16 | 54.29% |
| GrengusWrex vs Asuka | 13–21 | 38.24% |
| GrengusWrex vs Eddy | 12–21 | 36.36% |
| GrengusWrex vs Paul | 14–18 | 43.75% |
| GrengusWrex vs Lili | 16–15 | 51.61% |
| GrengusWrex vs Nina | 21–10 | 67.74% |
| GrengusWrex vs Azucena | 8–23 | 25.81% |
| GrengusWrex vs Lee | 13–17 | 43.33% |
| GrengusWrex vs Lidia | 14–16 | 46.67% |
| GrengusWrex vs Jun | 14–14 | 50.00% |
| GrengusWrex vs Lars | 10–13 | 43.48% |
| GrengusWrex vs Fahkumram | 9–13 | 40.91% |
| GrengusWrex vs Leroy | 11–10 | 52.38% |
| GrengusWrex vs Devil Jin | 10–10 | 50.00% |
| GrengusWrex vs Alisa | 8–11 | 42.11% |
| GrengusWrex vs Clive | 8–10 | 44.44% |
| GrengusWrex vs Leo | 5–12 | 29.41% |
| GrengusWrex vs Raven | 5–11 | 31.25% |
| GrengusWrex vs Victor | 10–5 | 66.67% |
| GrengusWrex vs Zafina | 5–8 | 38.46% |
| GrengusWrex vs Anna | 5–8 | 38.46% |
| GrengusWrex vs Feng | 6–6 | 50.00% |
| GrengusWrex vs Shaheen | 3–5 | 37.50% |
| GrengusWrex vs Kuma | 4–4 | 50.00% |
| GrengusWrex vs Claudio | 0–6 | 0.00% |
| GrengusWrex vs Jack-8 | 3–0 | 100.00% |
| GrengusWrex vs Panda | 1–1 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.