| Oblivious vs Jin | 178–163 | 52.20% |
| Oblivious vs Hwoarang | 128–146 | 46.72% |
| Oblivious vs Bryan | 136–123 | 52.51% |
| Oblivious vs Yoshimitsu | 140–110 | 56.00% |
| Oblivious vs Reina | 117–121 | 49.16% |
| Oblivious vs Law | 139–97 | 58.90% |
| Oblivious vs Steve | 140–89 | 61.14% |
| Oblivious vs Paul | 119–102 | 53.85% |
| Oblivious vs Dragunov | 101–114 | 46.98% |
| Oblivious vs Kazuya | 101–113 | 47.20% |
| Oblivious vs King | 108–98 | 52.43% |
| Oblivious vs Lee | 100–90 | 52.63% |
| Oblivious vs Lidia | 85–101 | 45.70% |
| Oblivious vs Lars | 82–101–1 | 44.81% |
| Oblivious vs Lili | 82–91 | 47.40% |
| Oblivious vs Xiaoyu | 80–91 | 46.78% |
| Oblivious vs Jun | 80–89 | 47.34% |
| Oblivious vs Azucena | 80–86 | 48.19% |
| Oblivious vs Leo | 86–79 | 52.12% |
| Oblivious vs Devil Jin | 67–89 | 42.95% |
| Oblivious vs Raven | 76–79 | 49.03% |
| Oblivious vs Nina | 76–68 | 52.78% |
| Oblivious vs Asuka | 92–44 | 67.65% |
| Oblivious vs Heihachi | 51–80 | 38.93% |
| Oblivious vs Eddy | 64–62 | 50.79% |
| Oblivious vs Armor King | 64–58 | 52.46% |
| Oblivious vs Victor | 63–57 | 52.50% |
| Oblivious vs Feng | 49–55 | 47.12% |
| Oblivious vs Claudio | 55–48 | 53.40% |
| Oblivious vs Jack-8 | 68–32 | 68.00% |
| Oblivious vs Kuma | 63–37 | 63.00% |
| Oblivious vs Shaheen | 41–56 | 42.27% |
| Oblivious vs Zafina | 59–36 | 62.11% |
| Oblivious vs Alisa | 40–52 | 43.48% |
| Oblivious vs Leroy | 41–30 | 57.75% |
| Oblivious vs Clive | 19–37 | 33.93% |
| Oblivious vs Fahkumram | 25–28 | 47.17% |
| Oblivious vs Miary Zo | 29–24 | 54.72% |
| Oblivious vs Anna | 14–15 | 48.28% |
| Oblivious vs Panda | 17–9 | 65.38% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.