| Lux Imperator vs Kazuya | 2–4 | 33.33% |
| Lux Imperator vs Reina | 3–3 | 50.00% |
| Lux Imperator vs Heihachi | 3–3 | 50.00% |
| Lux Imperator vs Law | 3–2 | 60.00% |
| Lux Imperator vs Bryan | 4–1 | 80.00% |
| Lux Imperator vs Dragunov | 4–1 | 80.00% |
| Lux Imperator vs Steve | 0–4 | 0.00% |
| Lux Imperator vs Yoshimitsu | 1–2 | 33.33% |
| Lux Imperator vs Hwoarang | 1–2 | 33.33% |
| Lux Imperator vs Claudio | 1–2 | 33.33% |
| Lux Imperator vs Armor King | 2–1 | 66.67% |
| Lux Imperator vs Paul | 2–0 | 100.00% |
| Lux Imperator vs King | 1–1 | 50.00% |
| Lux Imperator vs Jin | 2–0 | 100.00% |
| Lux Imperator vs Nina | 2–0 | 100.00% |
| Lux Imperator vs Lidia | 0–2 | 0.00% |
| Lux Imperator vs Devil Jin | 0–1 | 0.00% |
| Lux Imperator vs Lars | 0–1 | 0.00% |
| Lux Imperator vs Eddy | 1–0 | 100.00% |
| Lux Imperator vs Fahkumram | 0–1 | 0.00% |
| Lux Imperator vs Miary Zo | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.