| BEAC666 vs Kuma | 2–5 | 28.57% |
| BEAC666 vs Lili | 3–2 | 60.00% |
| BEAC666 vs Lee | 3–2 | 60.00% |
| BEAC666 vs Paul | 2–2 | 50.00% |
| BEAC666 vs Hwoarang | 2–2 | 50.00% |
| BEAC666 vs Shaheen | 2–2 | 50.00% |
| BEAC666 vs Reina | 4–0 | 100.00% |
| BEAC666 vs Victor | 1–3 | 25.00% |
| BEAC666 vs Bryan | 3–0 | 100.00% |
| BEAC666 vs Feng | 0–2 | 0.00% |
| BEAC666 vs Leo | 0–2 | 0.00% |
| BEAC666 vs Leroy | 2–0 | 100.00% |
| BEAC666 vs Jun | 0–2 | 0.00% |
| BEAC666 vs Eddy | 0–2 | 0.00% |
| BEAC666 vs King | 1–0 | 100.00% |
| BEAC666 vs Kazuya | 0–1 | 0.00% |
| BEAC666 vs Claudio | 1–0 | 100.00% |
| BEAC666 vs Azucena | 1–0 | 100.00% |
| BEAC666 vs Raven | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.