| Rogue_Ewl vs Kazuya | 137–156 | 46.76% |
| Rogue_Ewl vs Bryan | 112–79 | 58.64% |
| Rogue_Ewl vs Jin | 91–98 | 48.15% |
| Rogue_Ewl vs King | 94–74 | 55.95% |
| Rogue_Ewl vs Armor King | 68–84 | 44.74% |
| Rogue_Ewl vs Reina | 80–69 | 53.69% |
| Rogue_Ewl vs Law | 74–60 | 55.22% |
| Rogue_Ewl vs Heihachi | 66–68 | 49.25% |
| Rogue_Ewl vs Steve | 59–68 | 46.46% |
| Rogue_Ewl vs Anna | 54–67 | 44.63% |
| Rogue_Ewl vs Dragunov | 54–57 | 48.65% |
| Rogue_Ewl vs Yoshimitsu | 43–64 | 40.19% |
| Rogue_Ewl vs Lili | 45–44 | 50.56% |
| Rogue_Ewl vs Hwoarang | 46–42 | 52.27% |
| Rogue_Ewl vs Miary Zo | 39–46 | 45.88% |
| Rogue_Ewl vs Paul | 40–43 | 48.19% |
| Rogue_Ewl vs Lee | 32–51 | 38.55% |
| Rogue_Ewl vs Devil Jin | 48–34 | 58.54% |
| Rogue_Ewl vs Jun | 30–40 | 42.86% |
| Rogue_Ewl vs Asuka | 31–36 | 46.27% |
| Rogue_Ewl vs Azucena | 34–33 | 50.75% |
| Rogue_Ewl vs Clive | 28–34 | 45.16% |
| Rogue_Ewl vs Lidia | 22–38 | 36.67% |
| Rogue_Ewl vs Fahkumram | 22–38 | 36.67% |
| Rogue_Ewl vs Lars | 28–31 | 47.46% |
| Rogue_Ewl vs Nina | 33–18 | 64.71% |
| Rogue_Ewl vs Eddy | 23–26 | 46.94% |
| Rogue_Ewl vs Feng | 25–23 | 52.08% |
| Rogue_Ewl vs Victor | 12–29 | 29.27% |
| Rogue_Ewl vs Alisa | 19–19 | 50.00% |
| Rogue_Ewl vs Xiaoyu | 21–16 | 56.76% |
| Rogue_Ewl vs Jack-8 | 15–22 | 40.54% |
| Rogue_Ewl vs Leo | 9–25 | 26.47% |
| Rogue_Ewl vs Claudio | 10–15 | 40.00% |
| Rogue_Ewl vs Kuma | 7–15 | 31.82% |
| Rogue_Ewl vs Raven | 11–10 | 52.38% |
| Rogue_Ewl vs Shaheen | 8–9 | 47.06% |
| Rogue_Ewl vs Zafina | 8–8 | 50.00% |
| Rogue_Ewl vs Leroy | 8–8 | 50.00% |
| Rogue_Ewl vs Panda | 6–5 | 54.55% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.