| HeyItsGaz vs Kazuya | 376–393 | 48.89% |
| HeyItsGaz vs Bryan | 338–366 | 48.01% |
| HeyItsGaz vs King | 271–326–1 | 45.39% |
| HeyItsGaz vs Jin | 238–299 | 44.32% |
| HeyItsGaz vs Steve | 224–312 | 41.79% |
| HeyItsGaz vs Dragunov | 227–241 | 48.50% |
| HeyItsGaz vs Hwoarang | 192–211 | 47.64% |
| HeyItsGaz vs Heihachi | 175–212 | 45.22% |
| HeyItsGaz vs Reina | 192–170 | 53.04% |
| HeyItsGaz vs Law | 145–204 | 41.55% |
| HeyItsGaz vs Yoshimitsu | 148–193 | 43.40% |
| HeyItsGaz vs Paul | 147–193 | 43.24% |
| HeyItsGaz vs Lili | 160–151 | 51.45% |
| HeyItsGaz vs Lee | 120–152 | 44.12% |
| HeyItsGaz vs Devil Jin | 99–130 | 43.23% |
| HeyItsGaz vs Asuka | 87–121 | 41.83% |
| HeyItsGaz vs Lars | 89–113 | 44.06% |
| HeyItsGaz vs Feng | 85–111 | 43.37% |
| HeyItsGaz vs Jun | 96–95 | 50.26% |
| HeyItsGaz vs Azucena | 103–77 | 57.22% |
| HeyItsGaz vs Xiaoyu | 76–91 | 45.51% |
| HeyItsGaz vs Nina | 70–84 | 45.45% |
| HeyItsGaz vs Victor | 79–67 | 54.11% |
| HeyItsGaz vs Clive | 59–87 | 40.41% |
| HeyItsGaz vs Alisa | 63–82 | 43.45% |
| HeyItsGaz vs Lidia | 65–76 | 46.10% |
| HeyItsGaz vs Eddy | 56–84 | 40.00% |
| HeyItsGaz vs Leroy | 62–75 | 45.26% |
| HeyItsGaz vs Leo | 51–84 | 37.78% |
| HeyItsGaz vs Armor King | 68–61 | 52.71% |
| HeyItsGaz vs Jack-8 | 46–72 | 38.98% |
| HeyItsGaz vs Raven | 37–72 | 33.94% |
| HeyItsGaz vs Shaheen | 53–48 | 52.48% |
| HeyItsGaz vs Kuma | 36–55 | 39.56% |
| HeyItsGaz vs Claudio | 32–54 | 37.21% |
| HeyItsGaz vs Anna | 45–28 | 61.64% |
| HeyItsGaz vs Fahkumram | 25–37 | 40.32% |
| HeyItsGaz vs Panda | 13–18 | 41.94% |
| HeyItsGaz vs Zafina | 15–15 | 50.00% |
| HeyItsGaz vs Miary Zo | 8–4 | 66.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.