| Grubbysmack vs Jin | 229–198 | 53.63% |
| Grubbysmack vs King | 174–190 | 47.80% |
| Grubbysmack vs Steve | 191–163–1 | 53.95% |
| Grubbysmack vs Hwoarang | 177–174 | 50.43% |
| Grubbysmack vs Kazuya | 213–130 | 62.10% |
| Grubbysmack vs Reina | 171–147 | 53.77% |
| Grubbysmack vs Law | 123–186 | 39.81% |
| Grubbysmack vs Bryan | 133–140 | 48.72% |
| Grubbysmack vs Lars | 130–103–1 | 55.79% |
| Grubbysmack vs Yoshimitsu | 107–123 | 46.52% |
| Grubbysmack vs Paul | 89–137 | 39.38% |
| Grubbysmack vs Lili | 114–101 | 53.02% |
| Grubbysmack vs Azucena | 100–100 | 50.00% |
| Grubbysmack vs Dragunov | 86–90 | 48.86% |
| Grubbysmack vs Lee | 82–92 | 47.13% |
| Grubbysmack vs Xiaoyu | 88–83 | 51.46% |
| Grubbysmack vs Jun | 86–83 | 50.89% |
| Grubbysmack vs Eddy | 86–83 | 50.89% |
| Grubbysmack vs Heihachi | 94–74 | 55.95% |
| Grubbysmack vs Feng | 82–84 | 49.40% |
| Grubbysmack vs Nina | 90–72 | 55.56% |
| Grubbysmack vs Victor | 85–76 | 52.80% |
| Grubbysmack vs Devil Jin | 78–79 | 49.68% |
| Grubbysmack vs Leo | 80–73 | 52.29% |
| Grubbysmack vs Asuka | 79–71 | 52.67% |
| Grubbysmack vs Leroy | 66–75 | 46.81% |
| Grubbysmack vs Alisa | 54–83 | 39.42% |
| Grubbysmack vs Jack-8 | 56–73 | 43.41% |
| Grubbysmack vs Raven | 61–66 | 48.03% |
| Grubbysmack vs Armor King | 60–66 | 47.62% |
| Grubbysmack vs Lidia | 55–69 | 44.35% |
| Grubbysmack vs Clive | 58–65 | 47.15% |
| Grubbysmack vs Anna | 67–54 | 55.37% |
| Grubbysmack vs Claudio | 44–55 | 44.44% |
| Grubbysmack vs Zafina | 41–51 | 44.57% |
| Grubbysmack vs Kuma | 39–43 | 47.56% |
| Grubbysmack vs Fahkumram | 31–43 | 41.89% |
| Grubbysmack vs Shaheen | 19–30 | 38.78% |
| Grubbysmack vs Miary Zo | 30–17 | 63.83% |
| Grubbysmack vs Panda | 15–18 | 45.45% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.