| Girthquake710 vs King | 15–15 | 50.00% |
| Girthquake710 vs Law | 11–18 | 37.93% |
| Girthquake710 vs Clive | 11–16 | 40.74% |
| Girthquake710 vs Kazuya | 13–13 | 50.00% |
| Girthquake710 vs Reina | 15–10 | 60.00% |
| Girthquake710 vs Steve | 14–10 | 58.33% |
| Girthquake710 vs Jin | 11–9 | 55.00% |
| Girthquake710 vs Bryan | 8–12 | 40.00% |
| Girthquake710 vs Jun | 14–6 | 70.00% |
| Girthquake710 vs Dragunov | 10–9 | 52.63% |
| Girthquake710 vs Eddy | 6–12 | 33.33% |
| Girthquake710 vs Heihachi | 8–10 | 44.44% |
| Girthquake710 vs Hwoarang | 6–11 | 35.29% |
| Girthquake710 vs Victor | 6–11 | 35.29% |
| Girthquake710 vs Lili | 6–10 | 37.50% |
| Girthquake710 vs Devil Jin | 9–6 | 60.00% |
| Girthquake710 vs Leroy | 7–8 | 46.67% |
| Girthquake710 vs Paul | 7–5 | 58.33% |
| Girthquake710 vs Xiaoyu | 9–3 | 75.00% |
| Girthquake710 vs Asuka | 8–4 | 66.67% |
| Girthquake710 vs Feng | 8–1 | 88.89% |
| Girthquake710 vs Lars | 3–5 | 37.50% |
| Girthquake710 vs Azucena | 3–5 | 37.50% |
| Girthquake710 vs Armor King | 5–3 | 62.50% |
| Girthquake710 vs Leo | 3–4 | 42.86% |
| Girthquake710 vs Lee | 2–5 | 28.57% |
| Girthquake710 vs Yoshimitsu | 4–2 | 66.67% |
| Girthquake710 vs Jack-8 | 5–1 | 83.33% |
| Girthquake710 vs Nina | 3–3 | 50.00% |
| Girthquake710 vs Raven | 1–4 | 20.00% |
| Girthquake710 vs Alisa | 3–1 | 75.00% |
| Girthquake710 vs Shaheen | 3–1 | 75.00% |
| Girthquake710 vs Kuma | 0–2 | 0.00% |
| Girthquake710 vs Panda | 0–2 | 0.00% |
| Girthquake710 vs Zafina | 0–1 | 0.00% |
| Girthquake710 vs Lidia | 1–0 | 100.00% |
| Girthquake710 vs Anna | 0–1 | 0.00% |
| Girthquake710 vs Fahkumram | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.