| Gokenhayato vs King | 44–43 | 50.57% |
| Gokenhayato vs Eddy | 59–28 | 67.82% |
| Gokenhayato vs Jin | 45–22 | 67.16% |
| Gokenhayato vs Steve | 38–25 | 60.32% |
| Gokenhayato vs Reina | 33–26 | 55.93% |
| Gokenhayato vs Bryan | 28–26 | 51.85% |
| Gokenhayato vs Kazuya | 36–17 | 67.92% |
| Gokenhayato vs Devil Jin | 27–18 | 60.00% |
| Gokenhayato vs Xiaoyu | 23–14 | 62.16% |
| Gokenhayato vs Hwoarang | 18–18 | 50.00% |
| Gokenhayato vs Asuka | 21–14 | 60.00% |
| Gokenhayato vs Leo | 22–12 | 64.71% |
| Gokenhayato vs Lars | 21–13 | 61.76% |
| Gokenhayato vs Law | 18–14 | 56.25% |
| Gokenhayato vs Dragunov | 16–16 | 50.00% |
| Gokenhayato vs Heihachi | 15–17 | 46.88% |
| Gokenhayato vs Lidia | 20–11 | 64.52% |
| Gokenhayato vs Feng | 19–10 | 65.52% |
| Gokenhayato vs Nina | 19–9 | 67.86% |
| Gokenhayato vs Clive | 21–6 | 77.78% |
| Gokenhayato vs Lee | 17–8 | 68.00% |
| Gokenhayato vs Leroy | 15–10 | 60.00% |
| Gokenhayato vs Lili | 14–10 | 58.33% |
| Gokenhayato vs Paul | 14–8 | 63.64% |
| Gokenhayato vs Yoshimitsu | 17–5 | 77.27% |
| Gokenhayato vs Victor | 12–10 | 54.55% |
| Gokenhayato vs Jun | 17–4 | 80.95% |
| Gokenhayato vs Alisa | 14–1 | 93.33% |
| Gokenhayato vs Azucena | 9–6 | 60.00% |
| Gokenhayato vs Kuma | 10–3 | 76.92% |
| Gokenhayato vs Zafina | 9–4 | 69.23% |
| Gokenhayato vs Raven | 5–7 | 41.67% |
| Gokenhayato vs Jack-8 | 6–4 | 60.00% |
| Gokenhayato vs Claudio | 4–5 | 44.44% |
| Gokenhayato vs Shaheen | 5–4 | 55.56% |
| Gokenhayato vs Panda | 2–2 | 50.00% |
| Gokenhayato vs Miary Zo | 2–1 | 66.67% |
| Gokenhayato vs Fahkumram | 0–2 | 0.00% |
| Gokenhayato vs Armor King | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.