| Bring_BOB_back vs Yoshimitsu | 19–10 | 65.52% |
| Bring_BOB_back vs Asuka | 19–8 | 70.37% |
| Bring_BOB_back vs Reina | 16–9 | 64.00% |
| Bring_BOB_back vs Paul | 14–8 | 63.64% |
| Bring_BOB_back vs Bryan | 11–11 | 50.00% |
| Bring_BOB_back vs Dragunov | 12–9 | 57.14% |
| Bring_BOB_back vs Hwoarang | 13–7 | 65.00% |
| Bring_BOB_back vs Jin | 12–8 | 60.00% |
| Bring_BOB_back vs Azucena | 12–5 | 70.59% |
| Bring_BOB_back vs King | 11–4 | 73.33% |
| Bring_BOB_back vs Kazuya | 8–6 | 57.14% |
| Bring_BOB_back vs Steve | 11–3 | 78.57% |
| Bring_BOB_back vs Clive | 14–0 | 100.00% |
| Bring_BOB_back vs Fahkumram | 8–6 | 57.14% |
| Bring_BOB_back vs Victor | 6–6 | 50.00% |
| Bring_BOB_back vs Eddy | 6–5 | 54.55% |
| Bring_BOB_back vs Jun | 6–4 | 60.00% |
| Bring_BOB_back vs Heihachi | 2–8 | 20.00% |
| Bring_BOB_back vs Devil Jin | 1–8 | 11.11% |
| Bring_BOB_back vs Xiaoyu | 4–4 | 50.00% |
| Bring_BOB_back vs Lars | 8–0 | 100.00% |
| Bring_BOB_back vs Lili | 5–2 | 71.43% |
| Bring_BOB_back vs Leo | 3–4 | 42.86% |
| Bring_BOB_back vs Alisa | 6–1 | 85.71% |
| Bring_BOB_back vs Raven | 6–1 | 85.71% |
| Bring_BOB_back vs Nina | 2–4 | 33.33% |
| Bring_BOB_back vs Lee | 2–4 | 33.33% |
| Bring_BOB_back vs Jack-8 | 3–2 | 60.00% |
| Bring_BOB_back vs Feng | 3–2 | 60.00% |
| Bring_BOB_back vs Lidia | 4–1 | 80.00% |
| Bring_BOB_back vs Shaheen | 2–2 | 50.00% |
| Bring_BOB_back vs Kuma | 1–3 | 25.00% |
| Bring_BOB_back vs Law | 2–1 | 66.67% |
| Bring_BOB_back vs Claudio | 3–0 | 100.00% |
| Bring_BOB_back vs Zafina | 2–0 | 100.00% |
| Bring_BOB_back vs Leroy | 2–0 | 100.00% |
| Bring_BOB_back vs Anna | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.