| ItsReynTime vs Kazuya | 83–73 | 53.21% |
| ItsReynTime vs Bryan | 49–51 | 49.00% |
| ItsReynTime vs Reina | 55–39 | 58.51% |
| ItsReynTime vs King | 37–52 | 41.57% |
| ItsReynTime vs Jin | 42–40 | 51.22% |
| ItsReynTime vs Dragunov | 43–28 | 60.56% |
| ItsReynTime vs Law | 36–33 | 52.17% |
| ItsReynTime vs Steve | 35–34 | 50.72% |
| ItsReynTime vs Azucena | 36–33 | 52.17% |
| ItsReynTime vs Yoshimitsu | 32–31 | 50.79% |
| ItsReynTime vs Heihachi | 27–30 | 47.37% |
| ItsReynTime vs Paul | 25–28 | 47.17% |
| ItsReynTime vs Lili | 22–28 | 44.00% |
| ItsReynTime vs Lee | 30–20 | 60.00% |
| ItsReynTime vs Asuka | 28–19 | 59.57% |
| ItsReynTime vs Lars | 17–28 | 37.78% |
| ItsReynTime vs Devil Jin | 26–17 | 60.47% |
| ItsReynTime vs Eddy | 21–20 | 51.22% |
| ItsReynTime vs Jun | 17–23 | 42.50% |
| ItsReynTime vs Lidia | 23–17 | 57.50% |
| ItsReynTime vs Nina | 22–14 | 61.11% |
| ItsReynTime vs Victor | 20–15 | 57.14% |
| ItsReynTime vs Hwoarang | 17–16 | 51.52% |
| ItsReynTime vs Jack-8 | 16–12 | 57.14% |
| ItsReynTime vs Xiaoyu | 9–16 | 36.00% |
| ItsReynTime vs Feng | 8–15 | 34.78% |
| ItsReynTime vs Leo | 12–10 | 54.55% |
| ItsReynTime vs Claudio | 10–12 | 45.45% |
| ItsReynTime vs Raven | 6–15 | 28.57% |
| ItsReynTime vs Kuma | 10–9 | 52.63% |
| ItsReynTime vs Leroy | 7–10 | 41.18% |
| ItsReynTime vs Panda | 8–7 | 53.33% |
| ItsReynTime vs Shaheen | 9–4 | 69.23% |
| ItsReynTime vs Zafina | 6–7 | 46.15% |
| ItsReynTime vs Alisa | 9–3 | 75.00% |
| ItsReynTime vs Fahkumram | 4–1 | 80.00% |
| ItsReynTime vs Clive | 0–3 | 0.00% |
| ItsReynTime vs Armor King | 2–1 | 66.67% |
| ItsReynTime vs Anna | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.