| 0irukalive vs King | 53–48 | 52.48% |
| 0irukalive vs Kazuya | 35–50 | 41.18% |
| 0irukalive vs Reina | 35–25 | 58.33% |
| 0irukalive vs Heihachi | 33–27 | 55.00% |
| 0irukalive vs Steve | 26–29 | 47.27% |
| 0irukalive vs Jin | 22–26 | 45.83% |
| 0irukalive vs Dragunov | 20–23 | 46.51% |
| 0irukalive vs Lidia | 22–16 | 57.89% |
| 0irukalive vs Bryan | 16–20 | 44.44% |
| 0irukalive vs Lili | 17–19 | 47.22% |
| 0irukalive vs Hwoarang | 22–12 | 64.71% |
| 0irukalive vs Eddy | 15–17 | 46.88% |
| 0irukalive vs Law | 9–22 | 29.03% |
| 0irukalive vs Yoshimitsu | 19–10 | 65.52% |
| 0irukalive vs Xiaoyu | 12–16 | 42.86% |
| 0irukalive vs Armor King | 15–13 | 53.57% |
| 0irukalive vs Lars | 7–19 | 26.92% |
| 0irukalive vs Azucena | 13–13 | 50.00% |
| 0irukalive vs Paul | 10–15 | 40.00% |
| 0irukalive vs Asuka | 10–15 | 40.00% |
| 0irukalive vs Lee | 10–14 | 41.67% |
| 0irukalive vs Jack-8 | 11–12 | 47.83% |
| 0irukalive vs Victor | 11–9 | 55.00% |
| 0irukalive vs Devil Jin | 9–8 | 52.94% |
| 0irukalive vs Nina | 5–10 | 33.33% |
| 0irukalive vs Leroy | 8–7 | 53.33% |
| 0irukalive vs Leo | 6–8 | 42.86% |
| 0irukalive vs Jun | 6–8 | 42.86% |
| 0irukalive vs Zafina | 5–7 | 41.67% |
| 0irukalive vs Anna | 7–5 | 58.33% |
| 0irukalive vs Claudio | 6–3 | 66.67% |
| 0irukalive vs Clive | 2–7 | 22.22% |
| 0irukalive vs Feng | 4–4 | 50.00% |
| 0irukalive vs Kuma | 4–4 | 50.00% |
| 0irukalive vs Raven | 5–3 | 62.50% |
| 0irukalive vs Fahkumram | 2–6 | 25.00% |
| 0irukalive vs Alisa | 2–3 | 40.00% |
| 0irukalive vs Panda | 3–1 | 75.00% |
| 0irukalive vs Shaheen | 0–3 | 0.00% |
| 0irukalive vs Miary Zo | 0–3 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.