| Rogue_Yoshi vs Armor King | 42–42 | 50.00% |
| Rogue_Yoshi vs King | 31–20 | 60.78% |
| Rogue_Yoshi vs Steve | 22–25 | 46.81% |
| Rogue_Yoshi vs Bryan | 24–20 | 54.55% |
| Rogue_Yoshi vs Kazuya | 17–27 | 38.64% |
| Rogue_Yoshi vs Law | 23–20 | 53.49% |
| Rogue_Yoshi vs Jin | 16–20 | 44.44% |
| Rogue_Yoshi vs Eddy | 14–21 | 40.00% |
| Rogue_Yoshi vs Hwoarang | 11–19 | 36.67% |
| Rogue_Yoshi vs Fahkumram | 13–13 | 50.00% |
| Rogue_Yoshi vs Reina | 13–12 | 52.00% |
| Rogue_Yoshi vs Victor | 8–17 | 32.00% |
| Rogue_Yoshi vs Dragunov | 14–10 | 58.33% |
| Rogue_Yoshi vs Azucena | 12–10–1 | 54.55% |
| Rogue_Yoshi vs Paul | 10–12 | 45.45% |
| Rogue_Yoshi vs Lili | 9–12 | 42.86% |
| Rogue_Yoshi vs Jun | 10–11 | 47.62% |
| Rogue_Yoshi vs Heihachi | 9–12 | 42.86% |
| Rogue_Yoshi vs Asuka | 7–13 | 35.00% |
| Rogue_Yoshi vs Anna | 7–11 | 38.89% |
| Rogue_Yoshi vs Yoshimitsu | 11–6 | 64.71% |
| Rogue_Yoshi vs Lars | 13–4 | 76.47% |
| Rogue_Yoshi vs Feng | 5–8 | 38.46% |
| Rogue_Yoshi vs Leo | 8–5 | 61.54% |
| Rogue_Yoshi vs Devil Jin | 7–4 | 63.64% |
| Rogue_Yoshi vs Zafina | 4–7 | 36.36% |
| Rogue_Yoshi vs Leroy | 5–6 | 45.45% |
| Rogue_Yoshi vs Clive | 7–4 | 63.64% |
| Rogue_Yoshi vs Kuma | 2–8 | 20.00% |
| Rogue_Yoshi vs Raven | 4–6 | 40.00% |
| Rogue_Yoshi vs Xiaoyu | 2–7 | 22.22% |
| Rogue_Yoshi vs Nina | 6–3 | 66.67% |
| Rogue_Yoshi vs Lidia | 7–2 | 77.78% |
| Rogue_Yoshi vs Lee | 5–3 | 62.50% |
| Rogue_Yoshi vs Miary Zo | 6–2 | 75.00% |
| Rogue_Yoshi vs Claudio | 3–4 | 42.86% |
| Rogue_Yoshi vs Shaheen | 0–6 | 0.00% |
| Rogue_Yoshi vs Alisa | 2–3 | 40.00% |
| Rogue_Yoshi vs Jack-8 | 2–0 | 100.00% |
| Rogue_Yoshi vs Panda | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.