| Mulligis vs King | 286–308 | 48.15% |
| Mulligis vs Jin | 305–283 | 51.87% |
| Mulligis vs Kazuya | 278–289 | 49.03% |
| Mulligis vs Steve | 290–254 | 53.31% |
| Mulligis vs Bryan | 211–287 | 42.37% |
| Mulligis vs Hwoarang | 222–216 | 50.68% |
| Mulligis vs Reina | 186–235 | 44.18% |
| Mulligis vs Law | 206–214 | 49.05% |
| Mulligis vs Yoshimitsu | 222–174 | 56.06% |
| Mulligis vs Lili | 165–208 | 44.24% |
| Mulligis vs Lee | 179–183 | 49.45% |
| Mulligis vs Heihachi | 176–169 | 51.01% |
| Mulligis vs Paul | 164–162 | 50.31% |
| Mulligis vs Dragunov | 181–130 | 58.20% |
| Mulligis vs Azucena | 132–175 | 43.00% |
| Mulligis vs Lars | 126–150–1 | 45.65% |
| Mulligis vs Jun | 128–142 | 47.41% |
| Mulligis vs Xiaoyu | 136–128 | 51.52% |
| Mulligis vs Asuka | 98–108 | 47.57% |
| Mulligis vs Leo | 108–97 | 52.68% |
| Mulligis vs Nina | 94–101 | 48.21% |
| Mulligis vs Feng | 90–98 | 47.87% |
| Mulligis vs Armor King | 81–98 | 45.25% |
| Mulligis vs Leroy | 94–80 | 54.02% |
| Mulligis vs Jack-8 | 82–82 | 50.00% |
| Mulligis vs Fahkumram | 66–92 | 41.77% |
| Mulligis vs Lidia | 80–76 | 51.28% |
| Mulligis vs Devil Jin | 61–94 | 39.35% |
| Mulligis vs Victor | 64–83 | 43.54% |
| Mulligis vs Eddy | 69–66 | 51.11% |
| Mulligis vs Raven | 49–74 | 39.84% |
| Mulligis vs Claudio | 46–72 | 38.98% |
| Mulligis vs Alisa | 32–47 | 40.51% |
| Mulligis vs Zafina | 28–44 | 38.89% |
| Mulligis vs Anna | 34–37 | 47.89% |
| Mulligis vs Clive | 27–43 | 38.57% |
| Mulligis vs Shaheen | 29–31 | 48.33% |
| Mulligis vs Kuma | 14–42 | 25.00% |
| Mulligis vs Miary Zo | 16–19 | 45.71% |
| Mulligis vs Panda | 11–12 | 47.83% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.