| InARealWay vs King | 50–54 | 48.08% |
| InARealWay vs Kazuya | 55–42 | 56.70% |
| InARealWay vs Reina | 65–27 | 70.65% |
| InARealWay vs Bryan | 53–27 | 66.25% |
| InARealWay vs Steve | 54–26 | 67.50% |
| InARealWay vs Hwoarang | 39–34 | 53.42% |
| InARealWay vs Azucena | 36–34 | 51.43% |
| InARealWay vs Jin | 42–25 | 62.69% |
| InARealWay vs Law | 38–24 | 61.29% |
| InARealWay vs Heihachi | 33–23 | 58.93% |
| InARealWay vs Lili | 26–29 | 47.27% |
| InARealWay vs Lee | 23–31 | 42.59% |
| InARealWay vs Devil Jin | 25–28 | 47.17% |
| InARealWay vs Lars | 27–21 | 56.25% |
| InARealWay vs Dragunov | 27–19 | 58.70% |
| InARealWay vs Yoshimitsu | 27–13 | 67.50% |
| InARealWay vs Nina | 17–22 | 43.59% |
| InARealWay vs Paul | 24–14 | 63.16% |
| InARealWay vs Lidia | 19–18 | 51.35% |
| InARealWay vs Raven | 19–17 | 52.78% |
| InARealWay vs Victor | 20–14 | 58.82% |
| InARealWay vs Eddy | 23–8 | 74.19% |
| InARealWay vs Alisa | 15–14 | 51.72% |
| InARealWay vs Asuka | 15–13 | 53.57% |
| InARealWay vs Xiaoyu | 16–9 | 64.00% |
| InARealWay vs Feng | 17–8 | 68.00% |
| InARealWay vs Leroy | 10–15 | 40.00% |
| InARealWay vs Jun | 16–8 | 66.67% |
| InARealWay vs Anna | 11–12 | 47.83% |
| InARealWay vs Jack-8 | 11–7 | 61.11% |
| InARealWay vs Leo | 8–10 | 44.44% |
| InARealWay vs Claudio | 9–7 | 56.25% |
| InARealWay vs Fahkumram | 9–6 | 60.00% |
| InARealWay vs Clive | 9–5 | 64.29% |
| InARealWay vs Armor King | 5–9 | 35.71% |
| InARealWay vs Shaheen | 4–8 | 33.33% |
| InARealWay vs Kuma | 9–3 | 75.00% |
| InARealWay vs Miary Zo | 7–3 | 70.00% |
| InARealWay vs Zafina | 4–4 | 50.00% |
| InARealWay vs Panda | 1–3 | 25.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.