| Meech_x12 vs King | 81–51 | 61.36% |
| Meech_x12 vs Kazuya | 56–43 | 56.57% |
| Meech_x12 vs Jin | 48–37 | 56.47% |
| Meech_x12 vs Bryan | 55–28 | 66.27% |
| Meech_x12 vs Heihachi | 48–32 | 60.00% |
| Meech_x12 vs Hwoarang | 52–24 | 68.42% |
| Meech_x12 vs Steve | 46–30 | 60.53% |
| Meech_x12 vs Dragunov | 45–28 | 61.64% |
| Meech_x12 vs Lili | 44–17 | 72.13% |
| Meech_x12 vs Reina | 37–24 | 60.66% |
| Meech_x12 vs Law | 41–17 | 70.69% |
| Meech_x12 vs Lee | 35–23 | 60.34% |
| Meech_x12 vs Clive | 36–22 | 62.07% |
| Meech_x12 vs Paul | 38–17 | 69.09% |
| Meech_x12 vs Xiaoyu | 32–16 | 66.67% |
| Meech_x12 vs Asuka | 27–19 | 58.70% |
| Meech_x12 vs Yoshimitsu | 26–18 | 59.09% |
| Meech_x12 vs Lars | 30–14 | 68.18% |
| Meech_x12 vs Fahkumram | 25–19 | 56.82% |
| Meech_x12 vs Azucena | 27–13 | 67.50% |
| Meech_x12 vs Raven | 29–9 | 76.32% |
| Meech_x12 vs Nina | 18–18 | 50.00% |
| Meech_x12 vs Feng | 21–14 | 60.00% |
| Meech_x12 vs Jun | 20–15 | 57.14% |
| Meech_x12 vs Victor | 26–8 | 76.47% |
| Meech_x12 vs Eddy | 20–12 | 62.50% |
| Meech_x12 vs Jack-8 | 21–10 | 67.74% |
| Meech_x12 vs Claudio | 22–9 | 70.97% |
| Meech_x12 vs Devil Jin | 17–13 | 56.67% |
| Meech_x12 vs Leroy | 23–4 | 85.19% |
| Meech_x12 vs Shaheen | 17–9 | 65.38% |
| Meech_x12 vs Leo | 18–7 | 72.00% |
| Meech_x12 vs Alisa | 14–11 | 56.00% |
| Meech_x12 vs Lidia | 11–13 | 45.83% |
| Meech_x12 vs Armor King | 14–10 | 58.33% |
| Meech_x12 vs Zafina | 14–6 | 70.00% |
| Meech_x12 vs Anna | 10–9 | 52.63% |
| Meech_x12 vs Miary Zo | 12–7 | 63.16% |
| Meech_x12 vs Kuma | 10–6 | 62.50% |
| Meech_x12 vs Panda | 9–3 | 75.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.