GammaxRaid^18hz vs Lidia | 5–5 | 50.00% |
GammaxRaid^18hz vs Jin | 6–2 | 75.00% |
GammaxRaid^18hz vs Alisa | 2–5 | 28.57% |
GammaxRaid^18hz vs Eddy | 2–4 | 33.33% |
GammaxRaid^18hz vs Law | 2–3 | 40.00% |
GammaxRaid^18hz vs King | 2–2 | 50.00% |
GammaxRaid^18hz vs Dragunov | 2–2 | 50.00% |
GammaxRaid^18hz vs Hwoarang | 1–2 | 33.33% |
GammaxRaid^18hz vs Jun | 1–2 | 33.33% |
GammaxRaid^18hz vs Victor | 1–2 | 33.33% |
GammaxRaid^18hz vs Yoshimitsu | 2–0 | 100.00% |
GammaxRaid^18hz vs Bryan | 2–0 | 100.00% |
GammaxRaid^18hz vs Asuka | 2–0 | 100.00% |
GammaxRaid^18hz vs Leo | 2–0 | 100.00% |
GammaxRaid^18hz vs Lars | 0–2 | 0.00% |
GammaxRaid^18hz vs Nina | 1–1 | 50.00% |
GammaxRaid^18hz vs Kazuya | 1–0 | 100.00% |
GammaxRaid^18hz vs Reina | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.