| SaveMySoul vs Jin | 116–109 | 51.56% |
| SaveMySoul vs Kazuya | 121–95 | 56.02% |
| SaveMySoul vs King | 108–92 | 54.00% |
| SaveMySoul vs Bryan | 81–80 | 50.31% |
| SaveMySoul vs Heihachi | 76–65 | 53.90% |
| SaveMySoul vs Yoshimitsu | 69–64 | 51.88% |
| SaveMySoul vs Law | 74–57 | 56.49% |
| SaveMySoul vs Dragunov | 68–61 | 52.71% |
| SaveMySoul vs Steve | 64–51 | 55.65% |
| SaveMySoul vs Hwoarang | 63–48 | 56.76% |
| SaveMySoul vs Reina | 39–48 | 44.83% |
| SaveMySoul vs Paul | 49–33 | 59.76% |
| SaveMySoul vs Clive | 43–33 | 56.58% |
| SaveMySoul vs Lee | 30–37 | 44.78% |
| SaveMySoul vs Devil Jin | 34–31 | 52.31% |
| SaveMySoul vs Jun | 33–25 | 56.90% |
| SaveMySoul vs Eddy | 33–22 | 60.00% |
| SaveMySoul vs Asuka | 26–27 | 49.06% |
| SaveMySoul vs Lars | 28–21 | 57.14% |
| SaveMySoul vs Victor | 28–21 | 57.14% |
| SaveMySoul vs Feng | 22–25 | 46.81% |
| SaveMySoul vs Nina | 20–27 | 42.55% |
| SaveMySoul vs Azucena | 18–26 | 40.91% |
| SaveMySoul vs Alisa | 18–21 | 46.15% |
| SaveMySoul vs Claudio | 21–17 | 55.26% |
| SaveMySoul vs Xiaoyu | 20–15 | 57.14% |
| SaveMySoul vs Lili | 10–22 | 31.25% |
| SaveMySoul vs Fahkumram | 16–14 | 53.33% |
| SaveMySoul vs Kuma | 9–17 | 34.62% |
| SaveMySoul vs Lidia | 13–11 | 54.17% |
| SaveMySoul vs Armor King | 9–14 | 39.13% |
| SaveMySoul vs Jack-8 | 11–11 | 50.00% |
| SaveMySoul vs Leo | 7–7 | 50.00% |
| SaveMySoul vs Leroy | 5–8 | 38.46% |
| SaveMySoul vs Zafina | 8–3 | 72.73% |
| SaveMySoul vs Miary Zo | 8–3 | 72.73% |
| SaveMySoul vs Shaheen | 4–4 | 50.00% |
| SaveMySoul vs Anna | 4–1 | 80.00% |
| SaveMySoul vs Raven | 1–2 | 33.33% |
| SaveMySoul vs Panda | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.