| 26.01.puller vs Steve | 37–0 | 100.00% |
| 26.01.puller vs Kazuya | 26–2 | 92.86% |
| 26.01.puller vs Anna | 22–0 | 100.00% |
| 26.01.puller vs Hwoarang | 16–1 | 94.12% |
| 26.01.puller vs Jin | 15–2 | 88.24% |
| 26.01.puller vs Bryan | 15–2 | 88.24% |
| 26.01.puller vs Dragunov | 17–0 | 100.00% |
| 26.01.puller vs Paul | 13–0 | 100.00% |
| 26.01.puller vs King | 13–0 | 100.00% |
| 26.01.puller vs Asuka | 13–0 | 100.00% |
| 26.01.puller vs Lili | 10–1 | 90.91% |
| 26.01.puller vs Reina | 11–0 | 100.00% |
| 26.01.puller vs Devil Jin | 8–2 | 80.00% |
| 26.01.puller vs Leroy | 10–0 | 100.00% |
| 26.01.puller vs Miary Zo | 10–0 | 100.00% |
| 26.01.puller vs Jun | 9–0 | 100.00% |
| 26.01.puller vs Victor | 8–0 | 100.00% |
| 26.01.puller vs Fahkumram | 8–0 | 100.00% |
| 26.01.puller vs Armor King | 7–1 | 87.50% |
| 26.01.puller vs Law | 7–0 | 100.00% |
| 26.01.puller vs Yoshimitsu | 7–0 | 100.00% |
| 26.01.puller vs Xiaoyu | 5–2 | 71.43% |
| 26.01.puller vs Lars | 7–0 | 100.00% |
| 26.01.puller vs Leo | 6–0 | 100.00% |
| 26.01.puller vs Azucena | 6–0 | 100.00% |
| 26.01.puller vs Jack-8 | 5–0 | 100.00% |
| 26.01.puller vs Feng | 5–0 | 100.00% |
| 26.01.puller vs Eddy | 5–0 | 100.00% |
| 26.01.puller vs Clive | 4–1 | 80.00% |
| 26.01.puller vs Claudio | 4–0 | 100.00% |
| 26.01.puller vs Shaheen | 4–0 | 100.00% |
| 26.01.puller vs Nina | 3–0 | 100.00% |
| 26.01.puller vs Lidia | 3–0 | 100.00% |
| 26.01.puller vs Panda | 2–0 | 100.00% |
| 26.01.puller vs Zafina | 2–0 | 100.00% |
| 26.01.puller vs Heihachi | 2–0 | 100.00% |
| 26.01.puller vs Alisa | 1–0 | 100.00% |
| 26.01.puller vs Kuma | 1–0 | 100.00% |
| 26.01.puller vs Raven | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.