| Mystelite vs Kazuya | 183–144 | 55.96% |
| Mystelite vs Jin | 179–126 | 58.69% |
| Mystelite vs Hwoarang | 166–74 | 69.17% |
| Mystelite vs King | 145–80 | 64.44% |
| Mystelite vs Bryan | 140–84 | 62.50% |
| Mystelite vs Law | 132–80 | 62.26% |
| Mystelite vs Heihachi | 112–60 | 65.12% |
| Mystelite vs Dragunov | 94–65 | 59.12% |
| Mystelite vs Steve | 96–62 | 60.76% |
| Mystelite vs Paul | 110–45 | 70.97% |
| Mystelite vs Lili | 96–53 | 64.43% |
| Mystelite vs Yoshimitsu | 92–42 | 68.66% |
| Mystelite vs Reina | 80–44 | 64.52% |
| Mystelite vs Lee | 86–37 | 69.92% |
| Mystelite vs Eddy | 79–40 | 66.39% |
| Mystelite vs Xiaoyu | 77–36 | 68.14% |
| Mystelite vs Feng | 66–43 | 60.55% |
| Mystelite vs Jun | 72–37 | 66.06% |
| Mystelite vs Armor King | 58–43 | 57.43% |
| Mystelite vs Asuka | 56–38 | 59.57% |
| Mystelite vs Devil Jin | 50–43 | 53.76% |
| Mystelite vs Lars | 55–31 | 63.95% |
| Mystelite vs Victor | 54–31 | 63.53% |
| Mystelite vs Clive | 51–34 | 60.00% |
| Mystelite vs Nina | 62–19 | 76.54% |
| Mystelite vs Azucena | 36–44 | 45.00% |
| Mystelite vs Fahkumram | 43–36 | 54.43% |
| Mystelite vs Alisa | 50–24 | 67.57% |
| Mystelite vs Leo | 45–28 | 61.64% |
| Mystelite vs Anna | 36–36 | 50.00% |
| Mystelite vs Claudio | 38–28 | 57.58% |
| Mystelite vs Raven | 41–18 | 69.49% |
| Mystelite vs Jack-8 | 36–19 | 65.45% |
| Mystelite vs Leroy | 28–21 | 57.14% |
| Mystelite vs Lidia | 24–24 | 50.00% |
| Mystelite vs Zafina | 29–13 | 69.05% |
| Mystelite vs Kuma | 16–18 | 47.06% |
| Mystelite vs Miary Zo | 12–18 | 40.00% |
| Mystelite vs Shaheen | 16–10 | 61.54% |
| Mystelite vs Panda | 7–6 | 53.85% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.