Name history
| Super_16bit_ | |
| FullMetalJaguar | |
| Super_16bit | |
| Zeta_Reticuli | |
| Skynet_Seven7 | |
| d_no_77 | |
| Super_16-bit |
| Super_16bit_ vs Jin | 40–69 | 36.70% |
| Super_16bit_ vs King | 40–68 | 37.04% |
| Super_16bit_ vs Hwoarang | 38–57 | 40.00% |
| Super_16bit_ vs Reina | 46–40 | 53.49% |
| Super_16bit_ vs Steve | 34–46 | 42.50% |
| Super_16bit_ vs Law | 22–50 | 30.56% |
| Super_16bit_ vs Kazuya | 30–36 | 45.45% |
| Super_16bit_ vs Jun | 31–33 | 48.44% |
| Super_16bit_ vs Lili | 27–36 | 42.86% |
| Super_16bit_ vs Dragunov | 22–34 | 39.29% |
| Super_16bit_ vs Victor | 11–39 | 22.00% |
| Super_16bit_ vs Bryan | 21–28 | 42.86% |
| Super_16bit_ vs Eddy | 9–38 | 19.15% |
| Super_16bit_ vs Asuka | 20–25 | 44.44% |
| Super_16bit_ vs Lee | 17–27 | 38.64% |
| Super_16bit_ vs Lars | 16–27 | 37.21% |
| Super_16bit_ vs Azucena | 16–24 | 40.00% |
| Super_16bit_ vs Yoshimitsu | 17–20 | 45.95% |
| Super_16bit_ vs Nina | 10–27 | 27.03% |
| Super_16bit_ vs Paul | 15–21 | 41.67% |
| Super_16bit_ vs Lidia | 16–20 | 44.44% |
| Super_16bit_ vs Jack-8 | 12–17 | 41.38% |
| Super_16bit_ vs Devil Jin | 3–25 | 10.71% |
| Super_16bit_ vs Leo | 7–21 | 25.00% |
| Super_16bit_ vs Clive | 5–22 | 18.52% |
| Super_16bit_ vs Anna | 12–11 | 52.17% |
| Super_16bit_ vs Xiaoyu | 7–15 | 31.82% |
| Super_16bit_ vs Alisa | 7–13 | 35.00% |
| Super_16bit_ vs Heihachi | 8–12 | 40.00% |
| Super_16bit_ vs Feng | 3–16 | 15.79% |
| Super_16bit_ vs Leroy | 8–11 | 42.11% |
| Super_16bit_ vs Raven | 13–6 | 68.42% |
| Super_16bit_ vs Zafina | 7–11 | 38.89% |
| Super_16bit_ vs Claudio | 6–10 | 37.50% |
| Super_16bit_ vs Shaheen | 5–9 | 35.71% |
| Super_16bit_ vs Kuma | 0–13 | 0.00% |
| Super_16bit_ vs Panda | 3–5 | 37.50% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.