| XBM | reverie vs King | 26–29 | 47.27% |
| XBM | reverie vs Yoshimitsu | 23–23 | 50.00% |
| XBM | reverie vs Steve | 23–19 | 54.76% |
| XBM | reverie vs Dragunov | 18–22 | 45.00% |
| XBM | reverie vs Kazuya | 18–17 | 51.43% |
| XBM | reverie vs Azucena | 18–17 | 51.43% |
| XBM | reverie vs Jin | 17–15 | 53.12% |
| XBM | reverie vs Reina | 22–10 | 68.75% |
| XBM | reverie vs Lili | 11–20 | 35.48% |
| XBM | reverie vs Hwoarang | 10–18 | 35.71% |
| XBM | reverie vs Leroy | 10–15 | 40.00% |
| XBM | reverie vs Victor | 5–18 | 21.74% |
| XBM | reverie vs Asuka | 10–12 | 45.45% |
| XBM | reverie vs Jun | 8–13 | 38.10% |
| XBM | reverie vs Law | 9–11 | 45.00% |
| XBM | reverie vs Nina | 11–9 | 55.00% |
| XBM | reverie vs Lee | 16–4 | 80.00% |
| XBM | reverie vs Eddy | 2–18 | 10.00% |
| XBM | reverie vs Devil Jin | 6–13 | 31.58% |
| XBM | reverie vs Paul | 7–11 | 38.89% |
| XBM | reverie vs Bryan | 9–9 | 50.00% |
| XBM | reverie vs Lars | 5–13 | 27.78% |
| XBM | reverie vs Feng | 6–9 | 40.00% |
| XBM | reverie vs Xiaoyu | 7–7 | 50.00% |
| XBM | reverie vs Alisa | 5–9 | 35.71% |
| XBM | reverie vs Lidia | 9–4 | 69.23% |
| XBM | reverie vs Raven | 5–6 | 45.45% |
| XBM | reverie vs Claudio | 1–8 | 11.11% |
| XBM | reverie vs Jack-8 | 4–4 | 50.00% |
| XBM | reverie vs Kuma | 1–7 | 12.50% |
| XBM | reverie vs Miary Zo | 4–2 | 66.67% |
| XBM | reverie vs Shaheen | 3–2 | 60.00% |
| XBM | reverie vs Panda | 2–3 | 40.00% |
| XBM | reverie vs Zafina | 2–3 | 40.00% |
| XBM | reverie vs Armor King | 3–2 | 60.00% |
| XBM | reverie vs Leo | 1–3 | 25.00% |
| XBM | reverie vs Heihachi | 4–0 | 100.00% |
| XBM | reverie vs Anna | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.