| Eternal Blue vs Clive | 126–91 | 58.06% |
| Eternal Blue vs King | 60–37 | 61.86% |
| Eternal Blue vs Kazuya | 46–42 | 52.27% |
| Eternal Blue vs Bryan | 43–42 | 50.59% |
| Eternal Blue vs Jin | 39–41 | 48.75% |
| Eternal Blue vs Law | 40–35 | 53.33% |
| Eternal Blue vs Heihachi | 39–33 | 54.17% |
| Eternal Blue vs Steve | 30–40 | 42.86% |
| Eternal Blue vs Armor King | 33–37 | 47.14% |
| Eternal Blue vs Reina | 35–25 | 58.33% |
| Eternal Blue vs Dragunov | 23–33 | 41.07% |
| Eternal Blue vs Hwoarang | 23–27 | 46.00% |
| Eternal Blue vs Asuka | 20–25 | 44.44% |
| Eternal Blue vs Jun | 31–12 | 72.09% |
| Eternal Blue vs Lars | 23–16 | 58.97% |
| Eternal Blue vs Lee | 15–23 | 39.47% |
| Eternal Blue vs Eddy | 19–19 | 50.00% |
| Eternal Blue vs Yoshimitsu | 19–18 | 51.35% |
| Eternal Blue vs Lili | 19–18 | 51.35% |
| Eternal Blue vs Victor | 25–12 | 67.57% |
| Eternal Blue vs Paul | 15–21 | 41.67% |
| Eternal Blue vs Nina | 20–16 | 55.56% |
| Eternal Blue vs Lidia | 22–10 | 68.75% |
| Eternal Blue vs Leroy | 10–21 | 32.26% |
| Eternal Blue vs Raven | 13–17 | 43.33% |
| Eternal Blue vs Leo | 13–11 | 54.17% |
| Eternal Blue vs Azucena | 14–10 | 58.33% |
| Eternal Blue vs Claudio | 15–8 | 65.22% |
| Eternal Blue vs Feng | 12–9 | 57.14% |
| Eternal Blue vs Xiaoyu | 12–6 | 66.67% |
| Eternal Blue vs Jack-8 | 7–8 | 46.67% |
| Eternal Blue vs Alisa | 8–5 | 61.54% |
| Eternal Blue vs Devil Jin | 7–4 | 63.64% |
| Eternal Blue vs Shaheen | 6–3 | 66.67% |
| Eternal Blue vs Zafina | 4–4 | 50.00% |
| Eternal Blue vs Anna | 1–6 | 14.29% |
| Eternal Blue vs Kuma | 2–4 | 33.33% |
| Eternal Blue vs Fahkumram | 3–2 | 60.00% |
| Eternal Blue vs Panda | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.