| ChiTown_Tay vs Kazuya | 76–80 | 48.72% |
| ChiTown_Tay vs Jin | 59–49 | 54.63% |
| ChiTown_Tay vs King | 49–54 | 47.57% |
| ChiTown_Tay vs Bryan | 54–47 | 53.47% |
| ChiTown_Tay vs Heihachi | 49–44 | 52.69% |
| ChiTown_Tay vs Lee | 43–32 | 57.33% |
| ChiTown_Tay vs Reina | 45–28 | 61.64% |
| ChiTown_Tay vs Clive | 34–39 | 46.58% |
| ChiTown_Tay vs Steve | 38–32 | 54.29% |
| ChiTown_Tay vs Dragunov | 28–29 | 49.12% |
| ChiTown_Tay vs Law | 31–25 | 55.36% |
| ChiTown_Tay vs Asuka | 33–23 | 58.93% |
| ChiTown_Tay vs Azucena | 26–26 | 50.00% |
| ChiTown_Tay vs Victor | 18–30 | 37.50% |
| ChiTown_Tay vs Yoshimitsu | 20–27 | 42.55% |
| ChiTown_Tay vs Devil Jin | 19–27 | 41.30% |
| ChiTown_Tay vs Lili | 30–16 | 65.22% |
| ChiTown_Tay vs Hwoarang | 22–23 | 48.89% |
| ChiTown_Tay vs Lars | 23–18 | 56.10% |
| ChiTown_Tay vs Paul | 15–23 | 39.47% |
| ChiTown_Tay vs Jun | 16–22 | 42.11% |
| ChiTown_Tay vs Eddy | 17–20 | 45.95% |
| ChiTown_Tay vs Lidia | 15–20 | 42.86% |
| ChiTown_Tay vs Leroy | 12–20 | 37.50% |
| ChiTown_Tay vs Leo | 14–16 | 46.67% |
| ChiTown_Tay vs Jack-8 | 15–12 | 55.56% |
| ChiTown_Tay vs Xiaoyu | 17–9 | 65.38% |
| ChiTown_Tay vs Nina | 15–11 | 57.69% |
| ChiTown_Tay vs Kuma | 8–16 | 33.33% |
| ChiTown_Tay vs Raven | 8–15 | 34.78% |
| ChiTown_Tay vs Feng | 15–6 | 71.43% |
| ChiTown_Tay vs Anna | 7–13 | 35.00% |
| ChiTown_Tay vs Alisa | 11–8 | 57.89% |
| ChiTown_Tay vs Claudio | 9–10 | 47.37% |
| ChiTown_Tay vs Zafina | 12–7 | 63.16% |
| ChiTown_Tay vs Shaheen | 9–7 | 56.25% |
| ChiTown_Tay vs Fahkumram | 6–4 | 60.00% |
| ChiTown_Tay vs Armor King | 5–3 | 62.50% |
| ChiTown_Tay vs Panda | 1–3 | 25.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.