| iXeroll vs Kazuya | 173–144 | 54.57% |
| iXeroll vs Reina | 156–103 | 60.23% |
| iXeroll vs Jin | 115–143 | 44.57% |
| iXeroll vs King | 116–131 | 46.96% |
| iXeroll vs Bryan | 117–125 | 48.35% |
| iXeroll vs Hwoarang | 108–99 | 52.17% |
| iXeroll vs Yoshimitsu | 87–89 | 49.43% |
| iXeroll vs Steve | 82–91 | 47.40% |
| iXeroll vs Paul | 62–106 | 36.90% |
| iXeroll vs Lili | 92–75 | 55.09% |
| iXeroll vs Heihachi | 91–74 | 55.15% |
| iXeroll vs Dragunov | 85–76 | 52.80% |
| iXeroll vs Devil Jin | 90–68 | 56.96% |
| iXeroll vs Law | 46–71 | 39.32% |
| iXeroll vs Lee | 52–60 | 46.43% |
| iXeroll vs Nina | 50–58 | 46.30% |
| iXeroll vs Jun | 54–54 | 50.00% |
| iXeroll vs Lars | 59–47 | 55.66% |
| iXeroll vs Azucena | 45–58 | 43.69% |
| iXeroll vs Feng | 45–57 | 44.12% |
| iXeroll vs Asuka | 45–55 | 45.00% |
| iXeroll vs Lidia | 56–36 | 60.87% |
| iXeroll vs Raven | 40–43 | 48.19% |
| iXeroll vs Eddy | 40–36 | 52.63% |
| iXeroll vs Leroy | 29–45 | 39.19% |
| iXeroll vs Leo | 34–36 | 48.57% |
| iXeroll vs Victor | 33–36 | 47.83% |
| iXeroll vs Alisa | 27–39 | 40.91% |
| iXeroll vs Xiaoyu | 19–44 | 30.16% |
| iXeroll vs Claudio | 37–23 | 61.67% |
| iXeroll vs Jack-8 | 29–30 | 49.15% |
| iXeroll vs Clive | 27–27 | 50.00% |
| iXeroll vs Anna | 30–20 | 60.00% |
| iXeroll vs Zafina | 18–28 | 39.13% |
| iXeroll vs Fahkumram | 21–21 | 50.00% |
| iXeroll vs Miary Zo | 21–20 | 51.22% |
| iXeroll vs Kuma | 14–19 | 42.42% |
| iXeroll vs Shaheen | 19–10 | 65.52% |
| iXeroll vs Panda | 6–12 | 33.33% |
| iXeroll vs Armor King | 8–10 | 44.44% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.