| AAE | Hourox vs Heihachi | 57–67 | 45.97% |
| AAE | Hourox vs Kazuya | 72–48 | 60.00% |
| AAE | Hourox vs Jin | 61–53 | 53.51% |
| AAE | Hourox vs Dragunov | 72–40 | 64.29% |
| AAE | Hourox vs Reina | 74–37 | 66.67% |
| AAE | Hourox vs Hwoarang | 58–51 | 53.21% |
| AAE | Hourox vs King | 59–43 | 57.84% |
| AAE | Hourox vs Bryan | 49–37 | 56.98% |
| AAE | Hourox vs Paul | 29–55 | 34.52% |
| AAE | Hourox vs Victor | 39–41 | 48.75% |
| AAE | Hourox vs Lili | 51–27 | 65.38% |
| AAE | Hourox vs Yoshimitsu | 40–37 | 51.95% |
| AAE | Hourox vs Law | 39–32 | 54.93% |
| AAE | Hourox vs Steve | 32–37 | 46.38% |
| AAE | Hourox vs Asuka | 33–32 | 50.77% |
| AAE | Hourox vs Clive | 28–35 | 44.44% |
| AAE | Hourox vs Feng | 34–24 | 58.62% |
| AAE | Hourox vs Leo | 26–27 | 49.06% |
| AAE | Hourox vs Devil Jin | 21–27 | 43.75% |
| AAE | Hourox vs Alisa | 26–20 | 56.52% |
| AAE | Hourox vs Lidia | 28–17 | 62.22% |
| AAE | Hourox vs Lee | 20–21 | 48.78% |
| AAE | Hourox vs Xiaoyu | 21–17 | 55.26% |
| AAE | Hourox vs Claudio | 21–17 | 55.26% |
| AAE | Hourox vs Nina | 16–21 | 43.24% |
| AAE | Hourox vs Raven | 12–22 | 35.29% |
| AAE | Hourox vs Lars | 10–22 | 31.25% |
| AAE | Hourox vs Eddy | 17–13 | 56.67% |
| AAE | Hourox vs Azucena | 11–18 | 37.93% |
| AAE | Hourox vs Kuma | 15–13 | 53.57% |
| AAE | Hourox vs Zafina | 15–12 | 55.56% |
| AAE | Hourox vs Jun | 11–16 | 40.74% |
| AAE | Hourox vs Jack-8 | 10–15 | 40.00% |
| AAE | Hourox vs Leroy | 6–12 | 33.33% |
| AAE | Hourox vs Shaheen | 4–5 | 44.44% |
| AAE | Hourox vs Panda | 4–3 | 57.14% |
| AAE | Hourox vs Fahkumram | 1–4 | 20.00% |
| AAE | Hourox vs Armor King | 2–2 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.