| FruityBoyDecoy vs Kazuya | 66–64 | 50.77% |
| FruityBoyDecoy vs Jin | 57–58 | 49.57% |
| FruityBoyDecoy vs King | 39–52 | 42.86% |
| FruityBoyDecoy vs Reina | 43–42 | 50.59% |
| FruityBoyDecoy vs Hwoarang | 32–49 | 39.51% |
| FruityBoyDecoy vs Bryan | 38–41 | 48.10% |
| FruityBoyDecoy vs Law | 37–36 | 50.68% |
| FruityBoyDecoy vs Devil Jin | 26–43 | 37.68% |
| FruityBoyDecoy vs Steve | 35–32 | 52.24% |
| FruityBoyDecoy vs Paul | 30–34 | 46.88% |
| FruityBoyDecoy vs Eddy | 22–42 | 34.38% |
| FruityBoyDecoy vs Dragunov | 22–33 | 40.00% |
| FruityBoyDecoy vs Feng | 20–34 | 37.04% |
| FruityBoyDecoy vs Lee | 24–30 | 44.44% |
| FruityBoyDecoy vs Yoshimitsu | 25–21 | 54.35% |
| FruityBoyDecoy vs Xiaoyu | 21–22 | 48.84% |
| FruityBoyDecoy vs Asuka | 23–19 | 54.76% |
| FruityBoyDecoy vs Lili | 22–19 | 53.66% |
| FruityBoyDecoy vs Jun | 21–20 | 51.22% |
| FruityBoyDecoy vs Heihachi | 21–18 | 53.85% |
| FruityBoyDecoy vs Nina | 20–17 | 54.05% |
| FruityBoyDecoy vs Azucena | 20–16 | 55.56% |
| FruityBoyDecoy vs Victor | 22–10 | 68.75% |
| FruityBoyDecoy vs Raven | 14–15 | 48.28% |
| FruityBoyDecoy vs Clive | 16–10 | 61.54% |
| FruityBoyDecoy vs Jack-8 | 12–12 | 50.00% |
| FruityBoyDecoy vs Alisa | 9–15 | 37.50% |
| FruityBoyDecoy vs Lars | 9–13 | 40.91% |
| FruityBoyDecoy vs Kuma | 17–4 | 80.95% |
| FruityBoyDecoy vs Zafina | 11–10 | 52.38% |
| FruityBoyDecoy vs Leroy | 10–10 | 50.00% |
| FruityBoyDecoy vs Claudio | 11–8 | 57.89% |
| FruityBoyDecoy vs Lidia | 5–12 | 29.41% |
| FruityBoyDecoy vs Leo | 9–3 | 75.00% |
| FruityBoyDecoy vs Shaheen | 5–6 | 45.45% |
| FruityBoyDecoy vs Panda | 4–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.