| AnTiFreEZe vs Bryan | 380–289 | 56.80% |
| AnTiFreEZe vs Kazuya | 373–275 | 57.56% |
| AnTiFreEZe vs Dragunov | 311–225 | 58.02% |
| AnTiFreEZe vs Jin | 275–232 | 54.24% |
| AnTiFreEZe vs Steve | 258–233 | 52.55% |
| AnTiFreEZe vs Paul | 283–206–1 | 57.87% |
| AnTiFreEZe vs Hwoarang | 283–206 | 57.87% |
| AnTiFreEZe vs Heihachi | 238–221 | 51.85% |
| AnTiFreEZe vs King | 231–197 | 53.97% |
| AnTiFreEZe vs Asuka | 191–167 | 53.35% |
| AnTiFreEZe vs Reina | 173–171 | 50.29% |
| AnTiFreEZe vs Lili | 188–155 | 54.81% |
| AnTiFreEZe vs Law | 164–151 | 52.06% |
| AnTiFreEZe vs Clive | 136–168 | 44.74% |
| AnTiFreEZe vs Devil Jin | 153–150 | 50.50% |
| AnTiFreEZe vs Lars | 139–161 | 46.33% |
| AnTiFreEZe vs Feng | 138–147 | 48.42% |
| AnTiFreEZe vs Jun | 156–120 | 56.52% |
| AnTiFreEZe vs Claudio | 154–112 | 57.89% |
| AnTiFreEZe vs Lee | 126–138 | 47.73% |
| AnTiFreEZe vs Armor King | 146–104 | 58.40% |
| AnTiFreEZe vs Yoshimitsu | 149–97 | 60.57% |
| AnTiFreEZe vs Jack-8 | 112–119–1 | 48.48% |
| AnTiFreEZe vs Lidia | 97–121 | 44.50% |
| AnTiFreEZe vs Leo | 115–95 | 54.76% |
| AnTiFreEZe vs Nina | 109–100 | 52.15% |
| AnTiFreEZe vs Victor | 93–115–1 | 44.71% |
| AnTiFreEZe vs Leroy | 95–92 | 50.80% |
| AnTiFreEZe vs Shaheen | 100–85 | 54.05% |
| AnTiFreEZe vs Xiaoyu | 100–76 | 56.82% |
| AnTiFreEZe vs Azucena | 82–93 | 46.86% |
| AnTiFreEZe vs Alisa | 96–77 | 55.49% |
| AnTiFreEZe vs Fahkumram | 90–66 | 57.69% |
| AnTiFreEZe vs Anna | 81–72 | 52.94% |
| AnTiFreEZe vs Eddy | 72–77 | 48.32% |
| AnTiFreEZe vs Raven | 84–63 | 57.14% |
| AnTiFreEZe vs Zafina | 78–62 | 55.71% |
| AnTiFreEZe vs Kuma | 52–52 | 50.00% |
| AnTiFreEZe vs Miary Zo | 25–43 | 36.76% |
| AnTiFreEZe vs Panda | 23–29 | 44.23% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.