| hardmodeIRL vs Kazuya | 79–57 | 58.09% |
| hardmodeIRL vs Clive | 68–34 | 66.67% |
| hardmodeIRL vs Jin | 59–41 | 59.00% |
| hardmodeIRL vs Reina | 53–32 | 62.35% |
| hardmodeIRL vs Heihachi | 30–52 | 36.59% |
| hardmodeIRL vs Armor King | 36–46 | 43.90% |
| hardmodeIRL vs Bryan | 27–41 | 39.71% |
| hardmodeIRL vs King | 34–32 | 51.52% |
| hardmodeIRL vs Dragunov | 30–21 | 58.82% |
| hardmodeIRL vs Hwoarang | 31–18 | 63.27% |
| hardmodeIRL vs Steve | 27–18 | 60.00% |
| hardmodeIRL vs Law | 21–19 | 52.50% |
| hardmodeIRL vs Paul | 18–20 | 47.37% |
| hardmodeIRL vs Devil Jin | 14–22 | 38.89% |
| hardmodeIRL vs Asuka | 20–15 | 57.14% |
| hardmodeIRL vs Lidia | 17–16 | 51.52% |
| hardmodeIRL vs Nina | 15–17 | 46.88% |
| hardmodeIRL vs Eddy | 17–14 | 54.84% |
| hardmodeIRL vs Jun | 19–10 | 65.52% |
| hardmodeIRL vs Lee | 17–11 | 60.71% |
| hardmodeIRL vs Lili | 14–13 | 51.85% |
| hardmodeIRL vs Azucena | 15–11 | 57.69% |
| hardmodeIRL vs Feng | 8–17 | 32.00% |
| hardmodeIRL vs Yoshimitsu | 10–13 | 43.48% |
| hardmodeIRL vs Leroy | 9–14 | 39.13% |
| hardmodeIRL vs Alisa | 7–14 | 33.33% |
| hardmodeIRL vs Leo | 11–8 | 57.89% |
| hardmodeIRL vs Raven | 7–11 | 38.89% |
| hardmodeIRL vs Xiaoyu | 6–11 | 35.29% |
| hardmodeIRL vs Lars | 12–5 | 70.59% |
| hardmodeIRL vs Victor | 8–8 | 50.00% |
| hardmodeIRL vs Miary Zo | 6–10 | 37.50% |
| hardmodeIRL vs Claudio | 8–5 | 61.54% |
| hardmodeIRL vs Kuma | 3–10 | 23.08% |
| hardmodeIRL vs Jack-8 | 9–3 | 75.00% |
| hardmodeIRL vs Anna | 2–8 | 20.00% |
| hardmodeIRL vs Zafina | 5–4 | 55.56% |
| hardmodeIRL vs Fahkumram | 3–4 | 42.86% |
| hardmodeIRL vs Shaheen | 2–3 | 40.00% |
| hardmodeIRL vs Panda | 2–3 | 40.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.