| 6ixShooter_M vs King | 82–127 | 39.23% |
| 6ixShooter_M vs Reina | 84–100 | 45.65% |
| 6ixShooter_M vs Steve | 68–96 | 41.46% |
| 6ixShooter_M vs Kazuya | 69–88–1 | 43.95% |
| 6ixShooter_M vs Jin | 49–84 | 36.84% |
| 6ixShooter_M vs Bryan | 56–74 | 43.08% |
| 6ixShooter_M vs Hwoarang | 50–79 | 38.76% |
| 6ixShooter_M vs Law | 43–77 | 35.83% |
| 6ixShooter_M vs Eddy | 33–76 | 30.28% |
| 6ixShooter_M vs Jun | 37–67 | 35.58% |
| 6ixShooter_M vs Azucena | 43–56 | 43.43% |
| 6ixShooter_M vs Lili | 35–61 | 36.46% |
| 6ixShooter_M vs Dragunov | 35–60 | 36.84% |
| 6ixShooter_M vs Yoshimitsu | 42–52 | 44.68% |
| 6ixShooter_M vs Paul | 36–55 | 39.56% |
| 6ixShooter_M vs Lidia | 33–50 | 39.76% |
| 6ixShooter_M vs Lee | 34–46 | 42.50% |
| 6ixShooter_M vs Victor | 27–51 | 34.62% |
| 6ixShooter_M vs Lars | 15–59 | 20.27% |
| 6ixShooter_M vs Xiaoyu | 22–48 | 31.43% |
| 6ixShooter_M vs Asuka | 28–40 | 41.18% |
| 6ixShooter_M vs Nina | 27–40 | 40.30% |
| 6ixShooter_M vs Heihachi | 21–38 | 35.59% |
| 6ixShooter_M vs Feng | 19–38 | 33.33% |
| 6ixShooter_M vs Fahkumram | 23–29 | 44.23% |
| 6ixShooter_M vs Leo | 23–28 | 45.10% |
| 6ixShooter_M vs Leroy | 15–36 | 29.41% |
| 6ixShooter_M vs Devil Jin | 14–36 | 28.00% |
| 6ixShooter_M vs Kuma | 13–28 | 31.71% |
| 6ixShooter_M vs Clive | 15–23 | 39.47% |
| 6ixShooter_M vs Alisa | 4–27 | 12.90% |
| 6ixShooter_M vs Anna | 10–21 | 32.26% |
| 6ixShooter_M vs Claudio | 9–17 | 34.62% |
| 6ixShooter_M vs Raven | 8–17 | 32.00% |
| 6ixShooter_M vs Armor King | 8–17 | 32.00% |
| 6ixShooter_M vs Zafina | 5–18 | 21.74% |
| 6ixShooter_M vs Jack-8 | 4–14 | 22.22% |
| 6ixShooter_M vs Shaheen | 2–6 | 25.00% |
| 6ixShooter_M vs Panda | 2–6 | 25.00% |
| 6ixShooter_M vs Miary Zo | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.