| B3NZHYME vs Reina | 26–21 | 55.32% |
| B3NZHYME vs Jin | 21–25 | 45.65% |
| B3NZHYME vs Kazuya | 23–19 | 54.76% |
| B3NZHYME vs Dragunov | 18–17 | 51.43% |
| B3NZHYME vs Heihachi | 18–16 | 52.94% |
| B3NZHYME vs King | 13–19 | 40.62% |
| B3NZHYME vs Hwoarang | 16–16 | 50.00% |
| B3NZHYME vs Bryan | 12–20 | 37.50% |
| B3NZHYME vs Steve | 14–17 | 45.16% |
| B3NZHYME vs Yoshimitsu | 16–13 | 55.17% |
| B3NZHYME vs Jun | 15–14 | 51.72% |
| B3NZHYME vs Victor | 11–15 | 42.31% |
| B3NZHYME vs Law | 8–17 | 32.00% |
| B3NZHYME vs Feng | 9–15 | 37.50% |
| B3NZHYME vs Nina | 6–14 | 30.00% |
| B3NZHYME vs Paul | 5–14 | 26.32% |
| B3NZHYME vs Alisa | 13–4 | 76.47% |
| B3NZHYME vs Xiaoyu | 8–7 | 53.33% |
| B3NZHYME vs Leo | 6–9 | 40.00% |
| B3NZHYME vs Clive | 9–6 | 60.00% |
| B3NZHYME vs Lili | 6–8 | 42.86% |
| B3NZHYME vs Asuka | 5–8 | 38.46% |
| B3NZHYME vs Eddy | 7–5 | 58.33% |
| B3NZHYME vs Lars | 6–5 | 54.55% |
| B3NZHYME vs Lidia | 6–5 | 54.55% |
| B3NZHYME vs Lee | 4–6 | 40.00% |
| B3NZHYME vs Azucena | 2–8 | 20.00% |
| B3NZHYME vs Kuma | 2–6 | 25.00% |
| B3NZHYME vs Jack-8 | 3–4 | 42.86% |
| B3NZHYME vs Claudio | 5–2 | 71.43% |
| B3NZHYME vs Leroy | 4–3 | 57.14% |
| B3NZHYME vs Anna | 4–2 | 66.67% |
| B3NZHYME vs Shaheen | 4–0 | 100.00% |
| B3NZHYME vs Zafina | 1–2 | 33.33% |
| B3NZHYME vs Devil Jin | 1–1 | 50.00% |
| B3NZHYME vs Raven | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.