| Metalphace vs King | 366–435 | 45.69% |
| Metalphace vs Kazuya | 277–409 | 40.38% |
| Metalphace vs Jin | 250–390–1 | 39.06% |
| Metalphace vs Law | 282–290 | 49.30% |
| Metalphace vs Bryan | 211–341 | 38.22% |
| Metalphace vs Heihachi | 200–271 | 42.46% |
| Metalphace vs Steve | 196–262 | 42.79% |
| Metalphace vs Reina | 175–270 | 39.33% |
| Metalphace vs Hwoarang | 164–247–1 | 39.90% |
| Metalphace vs Dragunov | 150–219 | 40.65% |
| Metalphace vs Eddy | 203–166 | 55.01% |
| Metalphace vs Azucena | 150–187 | 44.51% |
| Metalphace vs Anna | 143–187 | 43.33% |
| Metalphace vs Paul | 128–201 | 38.91% |
| Metalphace vs Jun | 147–157 | 48.36% |
| Metalphace vs Asuka | 153–135 | 53.12% |
| Metalphace vs Lili | 111–174–1 | 38.95% |
| Metalphace vs Fahkumram | 101–171 | 37.13% |
| Metalphace vs Lars | 94–148 | 38.84% |
| Metalphace vs Lee | 68–144 | 32.08% |
| Metalphace vs Victor | 96–107 | 47.29% |
| Metalphace vs Yoshimitsu | 79–114 | 40.93% |
| Metalphace vs Clive | 76–116 | 39.58% |
| Metalphace vs Leo | 71–112 | 38.80% |
| Metalphace vs Xiaoyu | 76–102 | 42.70% |
| Metalphace vs Lidia | 64–113 | 36.16% |
| Metalphace vs Feng | 65–111 | 36.93% |
| Metalphace vs Raven | 57–119 | 32.39% |
| Metalphace vs Devil Jin | 53–107 | 33.12% |
| Metalphace vs Armor King | 65–90 | 41.94% |
| Metalphace vs Nina | 67–85 | 44.08% |
| Metalphace vs Leroy | 68–82 | 45.33% |
| Metalphace vs Alisa | 61–80 | 43.26% |
| Metalphace vs Jack-8 | 41–86 | 32.28% |
| Metalphace vs Kuma | 29–63 | 31.52% |
| Metalphace vs Claudio | 18–65 | 21.69% |
| Metalphace vs Shaheen | 25–34 | 42.37% |
| Metalphace vs Zafina | 13–33 | 28.26% |
| Metalphace vs Miary Zo | 21–20 | 51.22% |
| Metalphace vs Panda | 5–18 | 21.74% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.