| YOitsCHRIS vs King | 302–382 | 44.15% |
| YOitsCHRIS vs Kazuya | 380–293 | 56.46% |
| YOitsCHRIS vs Bryan | 321–344–1 | 48.27% |
| YOitsCHRIS vs Steve | 325–281 | 53.63% |
| YOitsCHRIS vs Hwoarang | 279–305 | 47.77% |
| YOitsCHRIS vs Jin | 301–237 | 55.95% |
| YOitsCHRIS vs Lili | 258–240 | 51.81% |
| YOitsCHRIS vs Reina | 233–247 | 48.54% |
| YOitsCHRIS vs Yoshimitsu | 195–264 | 42.48% |
| YOitsCHRIS vs Lee | 212–194 | 52.22% |
| YOitsCHRIS vs Law | 207–190 | 52.14% |
| YOitsCHRIS vs Dragunov | 198–167 | 54.25% |
| YOitsCHRIS vs Azucena | 183–177 | 50.83% |
| YOitsCHRIS vs Jun | 170–146 | 53.80% |
| YOitsCHRIS vs Nina | 173–133 | 56.54% |
| YOitsCHRIS vs Lars | 139–159 | 46.64% |
| YOitsCHRIS vs Xiaoyu | 163–124 | 56.79% |
| YOitsCHRIS vs Heihachi | 131–143 | 47.81% |
| YOitsCHRIS vs Asuka | 148–118 | 55.64% |
| YOitsCHRIS vs Devil Jin | 115–146 | 44.06% |
| YOitsCHRIS vs Feng | 100–133 | 42.92% |
| YOitsCHRIS vs Paul | 100–131 | 43.29% |
| YOitsCHRIS vs Leo | 98–129 | 43.17% |
| YOitsCHRIS vs Victor | 102–121 | 45.74% |
| YOitsCHRIS vs Lidia | 115–104 | 52.51% |
| YOitsCHRIS vs Raven | 98–103 | 48.76% |
| YOitsCHRIS vs Eddy | 84–114 | 42.42% |
| YOitsCHRIS vs Leroy | 98–95 | 50.78% |
| YOitsCHRIS vs Jack-8 | 88–103 | 46.07% |
| YOitsCHRIS vs Alisa | 64–124 | 34.04% |
| YOitsCHRIS vs Claudio | 57–84 | 40.43% |
| YOitsCHRIS vs Clive | 44–87 | 33.59% |
| YOitsCHRIS vs Kuma | 58–72 | 44.62% |
| YOitsCHRIS vs Shaheen | 59–61 | 49.17% |
| YOitsCHRIS vs Zafina | 53–65–1 | 44.92% |
| YOitsCHRIS vs Armor King | 43–60 | 41.75% |
| YOitsCHRIS vs Anna | 37–44 | 45.68% |
| YOitsCHRIS vs Fahkumram | 34–28 | 54.84% |
| YOitsCHRIS vs Panda | 7–19 | 26.92% |
| YOitsCHRIS vs Miary Zo | 2–2 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.