| KOA | Secliv vs King | 37–29 | 56.06% |
| KOA | Secliv vs Kazuya | 33–33 | 50.00% |
| KOA | Secliv vs Law | 18–38 | 32.14% |
| KOA | Secliv vs Jin | 26–27 | 49.06% |
| KOA | Secliv vs Dragunov | 28–25 | 52.83% |
| KOA | Secliv vs Heihachi | 23–22 | 51.11% |
| KOA | Secliv vs Armor King | 26–15 | 63.41% |
| KOA | Secliv vs Reina | 19–17 | 52.78% |
| KOA | Secliv vs Fahkumram | 17–19 | 47.22% |
| KOA | Secliv vs Hwoarang | 11–23 | 32.35% |
| KOA | Secliv vs Lili | 15–16 | 48.39% |
| KOA | Secliv vs Steve | 21–9 | 70.00% |
| KOA | Secliv vs Devil Jin | 17–13 | 56.67% |
| KOA | Secliv vs Bryan | 15–14 | 51.72% |
| KOA | Secliv vs Feng | 13–16 | 44.83% |
| KOA | Secliv vs Paul | 18–10 | 64.29% |
| KOA | Secliv vs Nina | 9–15 | 37.50% |
| KOA | Secliv vs Azucena | 11–13 | 45.83% |
| KOA | Secliv vs Lars | 10–12 | 45.45% |
| KOA | Secliv vs Jun | 10–10 | 50.00% |
| KOA | Secliv vs Yoshimitsu | 9–10 | 47.37% |
| KOA | Secliv vs Victor | 10–9 | 52.63% |
| KOA | Secliv vs Asuka | 7–10 | 41.18% |
| KOA | Secliv vs Eddy | 8–8 | 50.00% |
| KOA | Secliv vs Anna | 7–9 | 43.75% |
| KOA | Secliv vs Lee | 10–5 | 66.67% |
| KOA | Secliv vs Lidia | 7–7 | 50.00% |
| KOA | Secliv vs Jack-8 | 6–5 | 54.55% |
| KOA | Secliv vs Raven | 5–5 | 50.00% |
| KOA | Secliv vs Shaheen | 6–3 | 66.67% |
| KOA | Secliv vs Clive | 5–4 | 55.56% |
| KOA | Secliv vs Xiaoyu | 2–6 | 25.00% |
| KOA | Secliv vs Leroy | 2–6 | 25.00% |
| KOA | Secliv vs Miary Zo | 3–5 | 37.50% |
| KOA | Secliv vs Leo | 4–3 | 57.14% |
| KOA | Secliv vs Alisa | 1–5 | 16.67% |
| KOA | Secliv vs Claudio | 0–2 | 0.00% |
| KOA | Secliv vs Kuma | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.