| Basic_Element vs Jin | 16–9 | 64.00% |
| Basic_Element vs Reina | 13–6 | 68.42% |
| Basic_Element vs Lidia | 10–7 | 58.82% |
| Basic_Element vs Kazuya | 9–7 | 56.25% |
| Basic_Element vs Jack-8 | 5–10 | 33.33% |
| Basic_Element vs Steve | 11–3 | 78.57% |
| Basic_Element vs Victor | 5–9 | 35.71% |
| Basic_Element vs Azucena | 10–3 | 76.92% |
| Basic_Element vs Heihachi | 10–3 | 76.92% |
| Basic_Element vs Law | 7–5 | 58.33% |
| Basic_Element vs King | 8–4 | 66.67% |
| Basic_Element vs Dragunov | 8–4 | 66.67% |
| Basic_Element vs Eddy | 4–8 | 33.33% |
| Basic_Element vs Xiaoyu | 7–4 | 63.64% |
| Basic_Element vs Lars | 6–5 | 54.55% |
| Basic_Element vs Jun | 8–3 | 72.73% |
| Basic_Element vs Nina | 6–4 | 60.00% |
| Basic_Element vs Clive | 6–4 | 60.00% |
| Basic_Element vs Feng | 4–4 | 50.00% |
| Basic_Element vs Lili | 2–6 | 25.00% |
| Basic_Element vs Lee | 6–2 | 75.00% |
| Basic_Element vs Hwoarang | 5–2 | 71.43% |
| Basic_Element vs Asuka | 6–1 | 85.71% |
| Basic_Element vs Raven | 3–4 | 42.86% |
| Basic_Element vs Anna | 3–4 | 42.86% |
| Basic_Element vs Yoshimitsu | 4–2 | 66.67% |
| Basic_Element vs Fahkumram | 4–1 | 80.00% |
| Basic_Element vs Paul | 2–2 | 50.00% |
| Basic_Element vs Alisa | 2–2 | 50.00% |
| Basic_Element vs Shaheen | 0–4 | 0.00% |
| Basic_Element vs Kuma | 2–2 | 50.00% |
| Basic_Element vs Bryan | 0–3 | 0.00% |
| Basic_Element vs Devil Jin | 2–1 | 66.67% |
| Basic_Element vs Claudio | 2–1 | 66.67% |
| Basic_Element vs Panda | 1–2 | 33.33% |
| Basic_Element vs Leroy | 2–1 | 66.67% |
| Basic_Element vs Leo | 1–1 | 50.00% |
| Basic_Element vs Miary Zo | 2–0 | 100.00% |
| Basic_Element vs Zafina | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.