Wavu Wank

TEKKEN® 8 glicko2 Ratings &
Online Ranked Statistics
후속타가 왜 횡을 잡는건데

Ratings

후속타가 왜 횡을 잡는건데 vs Kazuya 226–221 50.56%
후속타가 왜 횡을 잡는건데 vs Reina 263–183 58.97%
후속타가 왜 횡을 잡는건데 vs Jin 195–171 53.28%
후속타가 왜 횡을 잡는건데 vs King 186–176–1 51.38%
후속타가 왜 횡을 잡는건데 vs Hwoarang 179–181 49.72%
후속타가 왜 횡을 잡는건데 vs Dragunov 147–213 40.83%
후속타가 왜 횡을 잡는건데 vs Paul 162–190 46.02%
후속타가 왜 횡을 잡는건데 vs Bryan 174–171 50.43%
후속타가 왜 횡을 잡는건데 vs Heihachi 141–148 48.79%
후속타가 왜 횡을 잡는건데 vs Lili 120–140 46.15%
후속타가 왜 횡을 잡는건데 vs Steve 140–118 54.26%
후속타가 왜 횡을 잡는건데 vs Asuka 124–126 49.60%
후속타가 왜 횡을 잡는건데 vs Jun 119–103 53.60%
후속타가 왜 횡을 잡는건데 vs Victor 72–131 35.47%
후속타가 왜 횡을 잡는건데 vs Law 87–101 46.28%
후속타가 왜 횡을 잡는건데 vs Azucena 82–100 45.05%
후속타가 왜 횡을 잡는건데 vs Devil Jin 76–105 41.99%
후속타가 왜 횡을 잡는건데 vs Feng 86–91 48.59%
후속타가 왜 횡을 잡는건데 vs Lidia 82–93 46.86%
후속타가 왜 횡을 잡는건데 vs Yoshimitsu 82–81 50.31%
후속타가 왜 횡을 잡는건데 vs Lars 69–92 42.86%
후속타가 왜 횡을 잡는건데 vs Nina 65–93 41.14%
후속타가 왜 횡을 잡는건데 vs Claudio 64–91 41.29%
후속타가 왜 횡을 잡는건데 vs Xiaoyu 81–70 53.64%
후속타가 왜 횡을 잡는건데 vs Lee 65–70 48.15%
후속타가 왜 횡을 잡는건데 vs Leroy 63–68 48.09%
후속타가 왜 횡을 잡는건데 vs Alisa 67–63 51.54%
후속타가 왜 횡을 잡는건데 vs Leo 63–65 49.22%
후속타가 왜 횡을 잡는건데 vs Jack-8 65–60 52.00%
후속타가 왜 횡을 잡는건데 vs Armor King 56–57 49.56%
후속타가 왜 횡을 잡는건데 vs Fahkumram 50–53 48.54%
후속타가 왜 횡을 잡는건데 vs Raven 51–47 52.04%
후속타가 왜 횡을 잡는건데 vs Eddy 37–49 43.02%
후속타가 왜 횡을 잡는건데 vs Shaheen 44–41 51.76%
후속타가 왜 횡을 잡는건데 vs Zafina 37–45 45.12%
후속타가 왜 횡을 잡는건데 vs Clive 37–40 48.05%
후속타가 왜 횡을 잡는건데 vs Kuma 29–44 39.73%
후속타가 왜 횡을 잡는건데 vs Anna 40–32 55.56%
후속타가 왜 횡을 잡는건데 vs Panda 20–17 54.05%
후속타가 왜 횡을 잡는건데 vs Miary Zo 10–3 76.92%

Limitations

This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.

For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.

There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.

In the meantime, this page is here to present the data as requested.