| HEELTURN vs Kazuya | 430–434 | 49.77% |
| HEELTURN vs Dragunov | 428–382 | 52.84% |
| HEELTURN vs Jin | 393–357 | 52.40% |
| HEELTURN vs King | 371–372–1 | 49.93% |
| HEELTURN vs Bryan | 382–359 | 51.55% |
| HEELTURN vs Hwoarang | 359–336 | 51.65% |
| HEELTURN vs Heihachi | 292–287 | 50.43% |
| HEELTURN vs Clive | 232–258 | 47.35% |
| HEELTURN vs Reina | 230–249 | 48.02% |
| HEELTURN vs Paul | 237–237 | 50.00% |
| HEELTURN vs Lars | 243–220 | 52.48% |
| HEELTURN vs Law | 199–262 | 43.17% |
| HEELTURN vs Lili | 252–199 | 55.88% |
| HEELTURN vs Steve | 209–215 | 49.29% |
| HEELTURN vs Asuka | 184–225 | 44.99% |
| HEELTURN vs Yoshimitsu | 195–211 | 48.03% |
| HEELTURN vs Devil Jin | 167–237 | 41.34% |
| HEELTURN vs Victor | 181–216 | 45.59% |
| HEELTURN vs Fahkumram | 192–188 | 50.53% |
| HEELTURN vs Lidia | 165–180 | 47.83% |
| HEELTURN vs Feng | 165–158 | 51.08% |
| HEELTURN vs Xiaoyu | 146–153 | 48.83% |
| HEELTURN vs Jun | 122–165 | 42.51% |
| HEELTURN vs Lee | 133–149 | 47.16% |
| HEELTURN vs Nina | 133–140 | 48.72% |
| HEELTURN vs Leroy | 144–117 | 55.17% |
| HEELTURN vs Claudio | 106–153 | 40.93% |
| HEELTURN vs Azucena | 120–135 | 47.06% |
| HEELTURN vs Alisa | 117–111 | 51.32% |
| HEELTURN vs Armor King | 91–129 | 41.36% |
| HEELTURN vs Shaheen | 107–105 | 50.47% |
| HEELTURN vs Leo | 90–117 | 43.48% |
| HEELTURN vs Eddy | 106–94 | 53.00% |
| HEELTURN vs Jack-8 | 87–104 | 45.55% |
| HEELTURN vs Anna | 83–102 | 44.86% |
| HEELTURN vs Zafina | 95–87 | 52.20% |
| HEELTURN vs Raven | 69–69 | 50.00% |
| HEELTURN vs Kuma | 56–70 | 44.44% |
| HEELTURN vs Panda | 26–41 | 38.81% |
| HEELTURN vs Miary Zo | 2–1 | 66.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.