| Llord ifher vs Bryan | 240–186 | 56.34% |
| Llord ifher vs Kazuya | 220–191 | 53.53% |
| Llord ifher vs King | 214–166 | 56.32% |
| Llord ifher vs Steve | 160–170 | 48.48% |
| Llord ifher vs Hwoarang | 171–144 | 54.29% |
| Llord ifher vs Jin | 155–154 | 50.16% |
| Llord ifher vs Law | 165–120 | 57.89% |
| Llord ifher vs Yoshimitsu | 150–111 | 57.47% |
| Llord ifher vs Paul | 119–138 | 46.30% |
| Llord ifher vs Lee | 113–144 | 43.97% |
| Llord ifher vs Reina | 109–126 | 46.38% |
| Llord ifher vs Lili | 137–96 | 58.80% |
| Llord ifher vs Heihachi | 112–114 | 49.56% |
| Llord ifher vs Dragunov | 96–106 | 47.52% |
| Llord ifher vs Asuka | 80–92 | 46.51% |
| Llord ifher vs Lars | 87–83 | 51.18% |
| Llord ifher vs Jun | 90–76 | 54.22% |
| Llord ifher vs Victor | 83–78 | 51.55% |
| Llord ifher vs Feng | 84–71 | 54.19% |
| Llord ifher vs Azucena | 71–84 | 45.81% |
| Llord ifher vs Devil Jin | 71–78 | 47.65% |
| Llord ifher vs Nina | 74–70 | 51.39% |
| Llord ifher vs Raven | 68–67 | 50.37% |
| Llord ifher vs Xiaoyu | 60–73 | 45.11% |
| Llord ifher vs Eddy | 53–61 | 46.49% |
| Llord ifher vs Lidia | 46–66 | 41.07% |
| Llord ifher vs Leo | 49–54 | 47.57% |
| Llord ifher vs Alisa | 38–55 | 40.86% |
| Llord ifher vs Jack-8 | 40–52 | 43.48% |
| Llord ifher vs Leroy | 44–45 | 49.44% |
| Llord ifher vs Shaheen | 39–44 | 46.99% |
| Llord ifher vs Claudio | 46–34 | 57.50% |
| Llord ifher vs Kuma | 28–44 | 38.89% |
| Llord ifher vs Fahkumram | 34–25 | 57.63% |
| Llord ifher vs Anna | 29–28 | 50.88% |
| Llord ifher vs Clive | 25–31 | 44.64% |
| Llord ifher vs Zafina | 24–30 | 44.44% |
| Llord ifher vs Panda | 12–13 | 48.00% |
| Llord ifher vs Armor King | 12–10 | 54.55% |
| Llord ifher vs Miary Zo | 5–5 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.